#include "CoreMinimal.h"#include "LootLockerResponse.h"#include "LootLockerPlayerData.h"#include "GameAPI/LootLockerMetadataRequestHandler.h"#include "GameAPI/LootLockerPersistentStorageRequestHandler.h"#include "LootLockerAssetsRequestHandler.generated.h"

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Enumerations | |
| enum class | ELootLockerAssetFilter : uint8 { ELootLockerAssetFilter::None = 0 , ELootLockerAssetFilter::Purchasable = 1 , ELootLockerAssetFilter::NonPurchasable = 2 , ELootLockerAssetFilter::Rentable = 3 , ELootLockerAssetFilter::NonRentable = 4 , ELootLockerAssetFilter::Popular = 5 , ELootLockerAssetFilter::UnPopular = 6 } |
| Filters applicable when querying the asset list. More... | |
| enum class | ELootLockerOrderAssetListBy : uint8 { ELootLockerOrderAssetListBy::None = 0 , ELootLockerOrderAssetListBy::Id = 1 , ELootLockerOrderAssetListBy::Name = 2 , ELootLockerOrderAssetListBy::Created_at = 3 , ELootLockerOrderAssetListBy::Updated_at = 4 } |
| Fields by which an asset list can be ordered. More... | |
| enum class | ELootLockerOrderAssetListDirection : uint8 { ELootLockerOrderAssetListDirection::None = 0 , ELootLockerOrderAssetListDirection::Asc = 1 , ELootLockerOrderAssetListDirection::Desc = 2 } |
| Sort direction when ordering an asset list. More... | |