18 UPROPERTY(BlueprintReadOnly, VisibleAnywhere, Category =
"LootLocker")
23 UPROPERTY(BlueprintReadOnly, VisibleAnywhere, Category = "LootLocker")
24 FString RefreshToken = "";
27 UPROPERTY(BlueprintReadOnly, VisibleAnywhere, Category = "LootLocker")
28 FString PlayerIdentifier = "";
31 UPROPERTY(BlueprintReadOnly, VisibleAnywhere, Category = "LootLocker")
32 FString PlayerUlid = "";
35 UPROPERTY(BlueprintReadOnly, VisibleAnywhere, Category = "LootLocker")
36 FString PlayerPublicUid = "";
40 UPROPERTY(BlueprintReadOnly, VisibleAnywhere, Category = "LootLocker")
41 FString PlayerName = "";
45 UPROPERTY(BlueprintReadOnly, VisibleAnywhere, Category = "LootLocker")
46 FString WhiteLabelEmail = "";
50 UPROPERTY(BlueprintReadOnly, VisibleAnywhere, Category = "LootLocker")
51 FString WhiteLabelToken = "";
55 UPROPERTY(BlueprintReadOnly, VisibleAnywhere, Category = "LootLocker")
56 FLootLockerPlatformRepresentation CurrentPlatform;
60 UPROPERTY(BlueprintReadOnly, VisibleAnywhere, Category = "LootLocker")
61 FString LastSignIn = "";
65 UPROPERTY(BlueprintReadOnly, VisibleAnywhere, Category = "LootLocker")
66 FString PlayerCreatedAt = "";
70 UPROPERTY(BlueprintReadOnly, VisibleAnywhere, Category = "LootLocker")
74 static
FLootLockerPlayerData Create(const FString& token = "", const FString& refreshToken = "", const FString& playerIdentifier = "", const FString& playerUlid = "", const FString& playerPublicUid = "", const FString& playerName = "", const FString& whiteLabelEmail = "", const FString& whiteLabelToken = "", const FLootLockerPlatformRepresentation& currentPlatform = FLootLockerPlatformRepresentation(), const FString& lastSignIn = "", const FString& playerCreatedAt = "", const
FLootLockerSessionOptionals& sessionOptionals =
FLootLockerSessionOptionals())
FLootLockerSessionOptionals SessionOptionals
The session optionals that were used when starting the current session for this player.
Definition LootLockerPlayerData.h:71