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LootLocker Unreal SDK 10.4.0
Game backend SDK for Unreal Engine
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Filters to apply to simple asset listing. More...
#include <LootLockerAssetsRequestHandler.h>
Data Fields | |
| bool | ugc_only = false |
| If true only UGC assets are returned. | |
| TArray< int > | asset_ids |
| If provided only the requested ids will be returned (max 100, server enforced). When this is set, pagination is ignored. | |
| TArray< int > | context_ids |
| If provided only assets from the specified contexts will be returned. | |
| TArray< FLootLockerSimpleAssetFilter > | asset_filters |
| Filters to apply to the asset listing based on key-value pairs. | |
Filters to apply to simple asset listing.
| TArray<FLootLockerSimpleAssetFilter> FLootLockerSimpleAssetFilters::asset_filters |
Filters to apply to the asset listing based on key-value pairs.
| TArray<int> FLootLockerSimpleAssetFilters::asset_ids |
If provided only the requested ids will be returned (max 100, server enforced). When this is set, pagination is ignored.
| TArray<int> FLootLockerSimpleAssetFilters::context_ids |
If provided only assets from the specified contexts will be returned.
| bool FLootLockerSimpleAssetFilters::ugc_only = false |
If true only UGC assets are returned.