LootLocker Unreal SDK 10.4.0
Game backend SDK for Unreal Engine
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FLootLockerContext Struct Reference

#include <LootLockerAssetsRequestHandler.h>

Data Fields

int32 id = 0
 
FString uuid = ""
 
FString name = ""
 
FString friendly_name = ""
 
bool detachable = false
 
bool user_facing = false
 
int32 dependent_asset_id = 0
 
int32 max_equip_count = 0
 

Field Documentation

◆ dependent_asset_id

int32 FLootLockerContext::dependent_asset_id = 0

◆ detachable

bool FLootLockerContext::detachable = false

◆ friendly_name

FString FLootLockerContext::friendly_name = ""

◆ id

int32 FLootLockerContext::id = 0

◆ max_equip_count

int32 FLootLockerContext::max_equip_count = 0

◆ name

FString FLootLockerContext::name = ""

◆ user_facing

bool FLootLockerContext::user_facing = false

◆ uuid

FString FLootLockerContext::uuid = ""