LootLocker Unreal SDK 10.4.0
Game backend SDK for Unreal Engine
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FLootLockerAssetBone Struct Reference

#include <LootLockerAssetsRequestHandler.h>

Data Fields

FString id = ""
 
FString name = ""
 
TArray< FLootLockerAssetBoneParametersparameters
 

Field Documentation

◆ id

FString FLootLockerAssetBone::id = ""

◆ name

FString FLootLockerAssetBone::name = ""

◆ parameters

TArray<FLootLockerAssetBoneParameters> FLootLockerAssetBone::parameters