![]() |
LootLocker Unreal SDK 10.4.0
Game backend SDK for Unreal Engine
|
#include <LootLockerAssetsRequestHandler.h>


Data Fields | |
| int | id = 0 |
| int | asset_id = 0 |
| int | asset_variation_id = 0 |
| FString | asset_ulid = "" |
| FString | acquisition_source = "" |
| FString | acquisition_date = "" |
Data Fields inherited from FLootLockerResponse | |
| bool | success = false |
| Whether this request was a success. | |
| int | StatusCode = 0 |
| HTTP Status code from the request to LootLockers backend. | |
| FString | FullTextFromServer = "" |
| Raw text/http body from the server response. | |
| FLootLockerErrorData | ErrorData |
| If this request was not a success, this structure holds all the information needed to identify the problem. | |
| FLootLockerRequestContext | Context |
| Context for the request. | |
| FString FLootLockerGrantAssetResponse::acquisition_date = "" |
| FString FLootLockerGrantAssetResponse::acquisition_source = "" |
| int FLootLockerGrantAssetResponse::asset_id = 0 |
| FString FLootLockerGrantAssetResponse::asset_ulid = "" |
| int FLootLockerGrantAssetResponse::asset_variation_id = 0 |
| int FLootLockerGrantAssetResponse::id = 0 |