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LootLocker Unreal SDK 10.4.0
Game backend SDK for Unreal Engine
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Simplified asset object. More...
#include <LootLockerAssetsRequestHandler.h>

Data Fields | |
| int | asset_id = 0 |
| FString | asset_uuid = "" |
| FString | asset_ulid = "" |
| FString | asset_name = "" |
| int | context_id = 0 |
| FString | context_name = "" |
| FLootLockerSimpleAssetAuthor | author |
| TArray< FLootLockerPersistentStorageItem > | storage |
| TArray< FLootLockerSimpleAssetFile > | files |
| TArray< FLootLockerSimpleAssetDataEntity > | data_entities |
| TArray< FLootLockerMetadataEntry > | metadata |
Simplified asset object.
| int FLootLockerSimpleAsset::asset_id = 0 |
| FString FLootLockerSimpleAsset::asset_name = "" |
| FString FLootLockerSimpleAsset::asset_ulid = "" |
| FString FLootLockerSimpleAsset::asset_uuid = "" |
| FLootLockerSimpleAssetAuthor FLootLockerSimpleAsset::author |
| int FLootLockerSimpleAsset::context_id = 0 |
| FString FLootLockerSimpleAsset::context_name = "" |
| TArray<FLootLockerSimpleAssetDataEntity> FLootLockerSimpleAsset::data_entities |
| TArray<FLootLockerSimpleAssetFile> FLootLockerSimpleAsset::files |
| TArray<FLootLockerMetadataEntry> FLootLockerSimpleAsset::metadata |
| TArray<FLootLockerPersistentStorageItem> FLootLockerSimpleAsset::storage |