LootLocker Unreal SDK 10.4.0
Game backend SDK for Unreal Engine
Loading...
Searching...
No Matches
FLootLockerAsset Struct Reference

#include <LootLockerAssetsRequestHandler.h>

Inheritance diagram for FLootLockerAsset:
Collaboration diagram for FLootLockerAsset:

Data Fields

int32 id = 0
 
FString uuid = ""
 
FString ulid = ""
 
FString name = ""
 
bool active = false
 
bool purchasable = false
 
FString type = ""
 
int32 price = 0
 
FString sales_price = ""
 
FString display_price = ""
 
FString context = ""
 
int32 context_id = 0
 
FString unlocks_context = ""
 
bool detachable = false
 
FString updated = ""
 
FString marked_new = ""
 
int32 default_variation_id = 0
 
FString description = ""
 
TMap< FString, FString > links
 
FLootLockerRarity rarity
 
bool popular = false
 
int32 popularity_score = 0
 
bool unique_instance = false
 
TArray< FLootLockerRentalOptionrental_options
 
TArray< FLootLockerFilterfilters
 
TArray< FLootLockerVariationvariations
 
bool featured = false
 
bool context_locked = false
 
bool initially_purchasable = false
 
TArray< FLootLockerFilefiles
 
FLootLockerAssetCandidate asset_candidate
 
TArray< FString > data_entities
 
TArray< int > character_classes
 
FString shop_thumbnail = ""
 
TMap< FString, bool > default_loadouts
 
FLootLockerExternalIdentifiers external_identifiers
 
FString drop_table_max_picks = ""
 
- Data Fields inherited from FLootLockerHasKeyValueStorage
TArray< FLootLockerPersistentStorageItemstorage
 

Additional Inherited Members

- Public Member Functions inherited from FLootLockerHasKeyValueStorage
FString GetKeyValue (const FString &Key)
 

Field Documentation

◆ active

bool FLootLockerAsset::active = false

◆ asset_candidate

FLootLockerAssetCandidate FLootLockerAsset::asset_candidate

◆ character_classes

TArray<int> FLootLockerAsset::character_classes

◆ context

FString FLootLockerAsset::context = ""

◆ context_id

int32 FLootLockerAsset::context_id = 0

◆ context_locked

bool FLootLockerAsset::context_locked = false

◆ data_entities

TArray<FString> FLootLockerAsset::data_entities

◆ default_loadouts

TMap<FString, bool> FLootLockerAsset::default_loadouts

◆ default_variation_id

int32 FLootLockerAsset::default_variation_id = 0

◆ description

FString FLootLockerAsset::description = ""

◆ detachable

bool FLootLockerAsset::detachable = false

◆ display_price

FString FLootLockerAsset::display_price = ""

◆ drop_table_max_picks

FString FLootLockerAsset::drop_table_max_picks = ""

◆ external_identifiers

FLootLockerExternalIdentifiers FLootLockerAsset::external_identifiers

◆ featured

bool FLootLockerAsset::featured = false

◆ files

TArray<FLootLockerFile> FLootLockerAsset::files

◆ filters

TArray<FLootLockerFilter> FLootLockerAsset::filters

◆ id

int32 FLootLockerAsset::id = 0

◆ initially_purchasable

bool FLootLockerAsset::initially_purchasable = false

◆ links

TMap<FString, FString> FLootLockerAsset::links

◆ marked_new

FString FLootLockerAsset::marked_new = ""

◆ name

FString FLootLockerAsset::name = ""

◆ popular

bool FLootLockerAsset::popular = false

◆ popularity_score

int32 FLootLockerAsset::popularity_score = 0

◆ price

int32 FLootLockerAsset::price = 0

◆ purchasable

bool FLootLockerAsset::purchasable = false

◆ rarity

FLootLockerRarity FLootLockerAsset::rarity

◆ rental_options

TArray<FLootLockerRentalOption> FLootLockerAsset::rental_options

◆ sales_price

FString FLootLockerAsset::sales_price = ""

◆ shop_thumbnail

FString FLootLockerAsset::shop_thumbnail = ""

◆ type

FString FLootLockerAsset::type = ""

◆ ulid

FString FLootLockerAsset::ulid = ""

◆ unique_instance

bool FLootLockerAsset::unique_instance = false

◆ unlocks_context

FString FLootLockerAsset::unlocks_context = ""

◆ updated

FString FLootLockerAsset::updated = ""

◆ uuid

FString FLootLockerAsset::uuid = ""

◆ variations

TArray<FLootLockerVariation> FLootLockerAsset::variations