LootLocker Unreal SDK 10.7.0
Game backend SDK for Unreal Engine
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FLootLockerAsset Struct Reference

#include <LootLockerAssetsRequestHandler.h>

Inheritance diagram for FLootLockerAsset:
Collaboration diagram for FLootLockerAsset:

Data Fields

int32 id = 0
FString uuid = ""
FString ulid = ""
FString name = ""
bool active = false
bool purchasable = false
FString type = ""
int32 price = 0
FString sales_price = ""
FString display_price = ""
FString context = ""
int32 context_id = 0
FString unlocks_context = ""
bool detachable = false
FString updated = ""
FString marked_new = ""
int32 default_variation_id = 0
FString description = ""
TMap< FString, FString > links
FLootLockerRarity rarity
bool popular = false
int32 popularity_score = 0
bool unique_instance = false
TArray< FLootLockerRentalOption > rental_options
TArray< FLootLockerFilter > filters
TArray< FLootLockerVariation > variations
bool featured = false
bool context_locked = false
bool initially_purchasable = false
TArray< FLootLockerFile > files
FLootLockerAssetCandidate asset_candidate
TArray< FString > data_entities
TArray< int > character_classes
FString shop_thumbnail = ""
TMap< FString, bool > default_loadouts
FLootLockerExternalIdentifiers external_identifiers
FString drop_table_max_picks = ""
Data Fields inherited from FLootLockerHasKeyValueStorage
TArray< FLootLockerPersistentStorageItem > storage

Additional Inherited Members

Public Member Functions inherited from FLootLockerHasKeyValueStorage
FString GetKeyValue (const FString &Key)

Field Documentation

◆ active

bool FLootLockerAsset::active = false

◆ asset_candidate

FLootLockerAssetCandidate FLootLockerAsset::asset_candidate

◆ character_classes

TArray<int> FLootLockerAsset::character_classes

◆ context

FString FLootLockerAsset::context = ""

◆ context_id

int32 FLootLockerAsset::context_id = 0

◆ context_locked

bool FLootLockerAsset::context_locked = false

◆ data_entities

TArray<FString> FLootLockerAsset::data_entities

◆ default_loadouts

TMap<FString, bool> FLootLockerAsset::default_loadouts

◆ default_variation_id

int32 FLootLockerAsset::default_variation_id = 0

◆ description

FString FLootLockerAsset::description = ""

◆ detachable

bool FLootLockerAsset::detachable = false

◆ display_price

FString FLootLockerAsset::display_price = ""

◆ drop_table_max_picks

FString FLootLockerAsset::drop_table_max_picks = ""

◆ external_identifiers

FLootLockerExternalIdentifiers FLootLockerAsset::external_identifiers

◆ featured

bool FLootLockerAsset::featured = false

◆ files

TArray<FLootLockerFile> FLootLockerAsset::files

◆ filters

TArray<FLootLockerFilter> FLootLockerAsset::filters

◆ id

int32 FLootLockerAsset::id = 0

◆ initially_purchasable

bool FLootLockerAsset::initially_purchasable = false

◆ links

TMap<FString, FString> FLootLockerAsset::links

◆ marked_new

FString FLootLockerAsset::marked_new = ""

◆ name

FString FLootLockerAsset::name = ""

◆ popular

bool FLootLockerAsset::popular = false

◆ popularity_score

int32 FLootLockerAsset::popularity_score = 0

◆ price

int32 FLootLockerAsset::price = 0

◆ purchasable

bool FLootLockerAsset::purchasable = false

◆ rarity

FLootLockerRarity FLootLockerAsset::rarity

◆ rental_options

TArray<FLootLockerRentalOption> FLootLockerAsset::rental_options

◆ sales_price

FString FLootLockerAsset::sales_price = ""

◆ shop_thumbnail

FString FLootLockerAsset::shop_thumbnail = ""

◆ type

FString FLootLockerAsset::type = ""

◆ ulid

FString FLootLockerAsset::ulid = ""

◆ unique_instance

bool FLootLockerAsset::unique_instance = false

◆ unlocks_context

FString FLootLockerAsset::unlocks_context = ""

◆ updated

FString FLootLockerAsset::updated = ""

◆ uuid

FString FLootLockerAsset::uuid = ""

◆ variations

TArray<FLootLockerVariation> FLootLockerAsset::variations