![]() |
LootLocker Unreal SDK 10.4.0
Game backend SDK for Unreal Engine
|
#include <LootLockerAssetsRequestHandler.h>
Data Fields | |
| FString | rotation = "" |
| FString | position = "" |
| FString | boneName = "" |
| FString | flags = "" |
| FString | mass = "" |
| FString | binding = "" |
| FString FLootLockerAssetBoneParameters::binding = "" |
| FString FLootLockerAssetBoneParameters::boneName = "" |
| FString FLootLockerAssetBoneParameters::flags = "" |
| FString FLootLockerAssetBoneParameters::mass = "" |
| FString FLootLockerAssetBoneParameters::position = "" |
| FString FLootLockerAssetBoneParameters::rotation = "" |