LootLocker Unreal SDK 10.4.0
Game backend SDK for Unreal Engine
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FLootLockerAssetBoneParameters Struct Reference

#include <LootLockerAssetsRequestHandler.h>

Data Fields

FString rotation = ""
 
FString position = ""
 
FString boneName = ""
 
FString flags = ""
 
FString mass = ""
 
FString binding = ""
 

Field Documentation

◆ binding

FString FLootLockerAssetBoneParameters::binding = ""

◆ boneName

FString FLootLockerAssetBoneParameters::boneName = ""

◆ flags

FString FLootLockerAssetBoneParameters::flags = ""

◆ mass

FString FLootLockerAssetBoneParameters::mass = ""

◆ position

FString FLootLockerAssetBoneParameters::position = ""

◆ rotation

FString FLootLockerAssetBoneParameters::rotation = ""