LootLocker Unreal SDK 10.4.0
Game backend SDK for Unreal Engine
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FLootLockerVariation Struct Reference

#include <LootLockerAssetsRequestHandler.h>

Data Fields

int32 id = 0
 
FString name = ""
 
FString primary_color = ""
 
FString secondary_color = ""
 
TMap< FString, FString > links
 

Field Documentation

◆ id

int32 FLootLockerVariation::id = 0

◆ links

TMap<FString, FString> FLootLockerVariation::links

◆ name

FString FLootLockerVariation::name = ""

◆ primary_color

FString FLootLockerVariation::primary_color = ""

◆ secondary_color

FString FLootLockerVariation::secondary_color = ""