5#include "Containers/Array.h"
6#include "CoreMinimal.h"
10#include "LootLockerServerPlayerInventoryRequest.generated.h"
26 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category =
"LootLockerServer")
27 bool Is_rental = false;
33 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "LootLockerServer")
34 FString Time_left = "";
40 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "LootLockerServer")
41 FString Duration = "";
47 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "LootLockerServer")
48 FString Is_active = "";
61 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category =
"LootLockerServer")
68 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "LootLockerServer")
69 FString Variation_id = "";
75 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "LootLockerServer")
76 FString Rental_option_id = "";
80 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "LootLockerServer")
81 FString Acquisition_source = "";
85 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "LootLockerServer")
90 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "LootLockerServer")
104 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category =
"LootLockerServer")
111 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "LootLockerServer")
112 FString Variation_id = "";
118 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "LootLockerServer")
119 FString Rental_option_id = "";
123 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "LootLockerServer")
124 FString Acquisition_source = "";
128 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "LootLockerServer")
133 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "LootLockerServer")
140USTRUCT(BlueprintType)
149 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category =
"LootLockerServer")
150 FString Variation_id = "";
154 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "LootLockerServer")
159 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "LootLockerServer")
160 FString Mounted_at = "";
164 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "LootLockerServer")
169 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "LootLockerServer")
176USTRUCT(BlueprintType)
183 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category =
"LootLockerServer")
188 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "LootLockerServer")
195 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "LootLockerServer")
196 FString Variation_id = "";
202 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "LootLockerServer")
203 FString Rental_option_id = "";
207 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "LootLockerServer")
212 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "LootLockerServer")
223USTRUCT(BlueprintType)
230 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category =
"LootLockerServer")
237USTRUCT(BlueprintType)
244 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category =
"LootLockerServer")
251USTRUCT(BlueprintType)
258 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category =
"LootLockerServer")
265USTRUCT(BlueprintType)
272 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category =
"LootLockerServer")
277 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "LootLockerServer")
278 int Asset_variation_id = 0;
284USTRUCT(BlueprintType)
291 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category =
"LootLockerServer")
296 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "LootLockerServer")
297 int Rental_option_id = 0;
303USTRUCT(BlueprintType)
317 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category =
"LootLockerServer")
324USTRUCT(BlueprintType)
339 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category =
"LootLockerServer")
346USTRUCT(BlueprintType)
363 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category =
"LootLockerServer")
370USTRUCT(BlueprintType)
386 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category =
"LootLockerServer")
397USTRUCT(BlueprintType)
404 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category =
"LootLockerServer")
411USTRUCT(BlueprintType)
419 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category =
"LootLockerServer")
424 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "LootLockerServer")
431USTRUCT(BlueprintType)
438 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category =
"LootLockerServer")
445USTRUCT(BlueprintType)
453 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category =
"LootLockerServer")
460USTRUCT(BlueprintType)
469USTRUCT(BlueprintType)
478USTRUCT(BlueprintType)
487USTRUCT(BlueprintType)
495 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category =
"LootLockerServer")
500 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "LootLockerServer")
void(* FLootLockerServerAddAssetToPlayerInventoryResponseDelegate)(FLootLockerServerAddAssetToPlayerInventoryResponse)
Definition LootLockerServerPlayerInventoryRequest.h:519
void(* FLootLockerServerGetPlayerInventoryResponseDelegate)(FLootLockerServerGetPlayerInventoryResponse)
Definition LootLockerServerPlayerInventoryRequest.h:515
void(* FLootLockerServerAlterPlayerInventoryResponseDelegate)(FLootLockerServerAlterPlayerInventoryResponse)
Definition LootLockerServerPlayerInventoryRequest.h:523
void(* FLootLockerServerGetPlayerLoadoutResponseDelegate)(FLootLockerServerGetPlayerLoadoutResponse)
Definition LootLockerServerPlayerInventoryRequest.h:527
void(* FLootLockerServerEquipAssetToPlayerLoadoutResponseDelegate)(FLootLockerServerEquipAssetToPlayerLoadoutResponse)
Definition LootLockerServerPlayerInventoryRequest.h:531
void(* FLootLockerServerGetUniversalInventoryResponseDelegate)(FLootLockerServerGetUniversalInventoryResponse)
Definition LootLockerServerPlayerInventoryRequest.h:511
void(* FLootLockerServerUnequipAssetFromPlayerLoadoutResponseDelegate)(FLootLockerServerUnequipAssetFromPlayerLoadoutResponse)
Definition LootLockerServerPlayerInventoryRequest.h:535
Definition LootLockerServerPlayerInventoryRequest.h:543
static FString AlterPlayerInventoryAddAssetsByAssetIDAndVariationID(int PlayerID, const TArray< FLootLockerServerAssetByAssetIdAndVariationIdRequest > &AssetsToAdd, const TArray< int > AssetsToRemove, const FLootLockerServerAlterPlayerInventoryResponseDelegate &OnCompletedRequest)
static FString GetPlayerLoadout(int PlayerID, const FLootLockerServerGetPlayerLoadoutResponseDelegate &OnCompletedRequest)
static FString GetPaginatedPlayerInventory(int PlayerID, int Count, int After, const FLootLockerServerGetPlayerInventoryResponseDelegate &OnCompletedRequest)
static FString EquipAssetToPlayerLoadoutByAssetId(int PlayerID, int AssetID, const FLootLockerServerEquipAssetToPlayerLoadoutResponseDelegate &OnCompletedRequest)
static FString GetPlayerInventory(int PlayerID, const FLootLockerServerGetPlayerInventoryResponseDelegate &OnCompletedRequest)
static FString AddAssetToPlayerInventoryByAssetIDAndVariationID(int PlayerID, int AssetID, int VariationID, const FLootLockerServerAddAssetToPlayerInventoryResponseDelegate &OnCompletedRequest)
static FString AddAssetToPlayerInventoryByAssetIDAndRentalOptionID(int PlayerID, int AssetID, int RentalOptionID, const FLootLockerServerAddAssetToPlayerInventoryResponseDelegate &OnCompletedRequest)
static FString EquipAssetToPlayerLoadoutByAssetIdAndRentalOptionId(int PlayerID, int AssetID, int RentalOptionID, const FLootLockerServerEquipAssetToPlayerLoadoutResponseDelegate &OnCompletedRequest)
static FString AlterPlayerInventoryAddAssetsByAssetIDAndRentalOptionID(int PlayerID, const TArray< FLootLockerServerAssetByAssetIdAndRentalOptionIdRequest > &AssetsToAdd, const TArray< int > AssetsToRemove, const FLootLockerServerAlterPlayerInventoryResponseDelegate &OnCompletedRequest)
ULootLockerServerPlayerInventoryRequest()
static FString AlterPlayerInventoryAddAssetsByAssetID(int PlayerID, const TArray< FLootLockerServerAssetByAssetIdRequest > &AssetsToAdd, const TArray< int > AssetsToRemove, const FLootLockerServerAlterPlayerInventoryResponseDelegate &OnCompletedRequest)
static FString EquipAssetToPlayerLoadoutByAssetInstanceId(int PlayerID, int AssetInstanceID, const FLootLockerServerEquipAssetToPlayerLoadoutResponseDelegate &OnCompletedRequest)
static FString UnequipAssetFromPlayerLoadout(int PlayerID, int InstanceID, const FLootLockerServerUnequipAssetFromPlayerLoadoutResponseDelegate &OnCompletedRequest)
static FString AddAssetToPlayerInventoryByAssetID(int PlayerID, int AssetID, const FLootLockerServerAddAssetToPlayerInventoryResponseDelegate &OnCompletedRequest)
static FString EquipAssetToPlayerLoadoutByAssetIdAndAssetVariationId(int PlayerID, int AssetID, int AssetVariationID, const FLootLockerServerEquipAssetToPlayerLoadoutResponseDelegate &OnCompletedRequest)
static FString GetUniversalInventory(const FLootLockerServerGetUniversalInventoryResponseDelegate &OnCompletedRequest)
Definition LootLockerServerPlayerInventoryRequest.h:433
Definition LootLockerServerPlayerInventoryRequest.h:348
FLootLockerServerAlterPlayerInventoryByAssetIdAndAssetVariationIdRequest()
Definition LootLockerServerPlayerInventoryRequest.h:356
Definition LootLockerServerPlayerInventoryRequest.h:372
FLootLockerServerAlterPlayerInventoryByAssetIdAndRentalOptionIdRequest()
Definition LootLockerServerPlayerInventoryRequest.h:380
Definition LootLockerServerPlayerInventoryRequest.h:326
FLootLockerServerAlterPlayerInventoryByAssetIdRequest()
Definition LootLockerServerPlayerInventoryRequest.h:334
An item instance granted via Alter Player Inventory.
Definition LootLockerServerPlayerInventoryRequest.h:178
Definition LootLockerServerPlayerInventoryRequest.h:305
FLootLockerServerAlterPlayerInventoryRequestBase()
Definition LootLockerServerPlayerInventoryRequest.h:311
Definition LootLockerServerPlayerInventoryRequest.h:489
Definition LootLockerServerPlayerInventoryRequest.h:286
Definition LootLockerServerPlayerInventoryRequest.h:267
Definition LootLockerServerPlayerInventoryRequest.h:239
Definition LootLockerServerPlayerInventoryRequest.h:253
Definition LootLockerServerPlayerInventoryRequest.h:225
Definition LootLockerServerAssetRequest.h:498
Definition LootLockerServerPlayerInventoryRequest.h:471
Definition LootLockerServerPlayerInventoryRequest.h:447
Definition LootLockerServerPlayerInventoryRequest.h:413
Definition LootLockerServerPlayerInventoryRequest.h:462
Definition LootLockerServerPlayerInventoryRequest.h:399
Definition LootLockerServerPlayerInventoryRequest.h:99
Definition LootLockerServerPlayerInventoryRequest.h:21
Definition LootLockerServerPlayerInventoryRequest.h:142
The base response for all LootLocker Server responses.
Definition LootLockerServerResponse.h:67
Definition LootLockerServerPlayerInventoryRequest.h:480
Definition LootLockerServerPlayerInventoryRequest.h:56