5#include "Containers/Array.h"
6#include "CoreMinimal.h"
10#include "LootLockerServerPlayerInventoryRequest.generated.h"
26 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category =
"LootLockerServer")
27 bool Is_rental = false;
33 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "LootLockerServer")
34 FString Time_left = "";
40 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "LootLockerServer")
41 FString Duration = "";
47 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "LootLockerServer")
48 FString Is_active = "";
61 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category =
"LootLockerServer")
68 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "LootLockerServer")
69 FString Variation_id = "";
75 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "LootLockerServer")
76 FString Rental_option_id = "";
80 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "LootLockerServer")
81 FString Acquisition_source = "";
85 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "LootLockerServer")
90 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "LootLockerServer")
104 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category =
"LootLockerServer")
111 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "LootLockerServer")
112 FString Variation_id = "";
118 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "LootLockerServer")
119 FString Rental_option_id = "";
123 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "LootLockerServer")
124 FString Acquisition_source = "";
128 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "LootLockerServer")
133 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "LootLockerServer")
140USTRUCT(BlueprintType)
149 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category =
"LootLockerServer")
150 FString Variation_id = "";
154 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "LootLockerServer")
159 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "LootLockerServer")
160 FString Mounted_at = "";
164 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "LootLockerServer")
169 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "LootLockerServer")
180USTRUCT(BlueprintType)
187 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category =
"LootLockerServer")
194USTRUCT(BlueprintType)
201 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category =
"LootLockerServer")
208USTRUCT(BlueprintType)
215 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category =
"LootLockerServer")
222USTRUCT(BlueprintType)
229 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category =
"LootLockerServer")
234 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "LootLockerServer")
235 int Asset_variation_id = 0;
241USTRUCT(BlueprintType)
248 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category =
"LootLockerServer")
253 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "LootLockerServer")
254 int Rental_option_id = 0;
260USTRUCT(BlueprintType)
274 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category =
"LootLockerServer")
281USTRUCT(BlueprintType)
296 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category =
"LootLockerServer")
303USTRUCT(BlueprintType)
320 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category =
"LootLockerServer")
327USTRUCT(BlueprintType)
343 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category =
"LootLockerServer")
354USTRUCT(BlueprintType)
361 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category =
"LootLockerServer")
368USTRUCT(BlueprintType)
376 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category =
"LootLockerServer")
381 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "LootLockerServer")
388USTRUCT(BlueprintType)
395 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category =
"LootLockerServer")
402USTRUCT(BlueprintType)
410 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category =
"LootLockerServer")
417USTRUCT(BlueprintType)
426USTRUCT(BlueprintType)
435USTRUCT(BlueprintType)
444USTRUCT(BlueprintType)
452 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category =
"LootLockerServer")
457 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "LootLockerServer")
void(* FLootLockerServerAddAssetToPlayerInventoryResponseDelegate)(FLootLockerServerAddAssetToPlayerInventoryResponse)
Definition LootLockerServerPlayerInventoryRequest.h:476
void(* FLootLockerServerGetPlayerInventoryResponseDelegate)(FLootLockerServerGetPlayerInventoryResponse)
Definition LootLockerServerPlayerInventoryRequest.h:472
void(* FLootLockerServerAlterPlayerInventoryResponseDelegate)(FLootLockerServerAlterPlayerInventoryResponse)
Definition LootLockerServerPlayerInventoryRequest.h:480
void(* FLootLockerServerGetPlayerLoadoutResponseDelegate)(FLootLockerServerGetPlayerLoadoutResponse)
Definition LootLockerServerPlayerInventoryRequest.h:484
void(* FLootLockerServerEquipAssetToPlayerLoadoutResponseDelegate)(FLootLockerServerEquipAssetToPlayerLoadoutResponse)
Definition LootLockerServerPlayerInventoryRequest.h:488
void(* FLootLockerServerGetUniversalInventoryResponseDelegate)(FLootLockerServerGetUniversalInventoryResponse)
Definition LootLockerServerPlayerInventoryRequest.h:468
void(* FLootLockerServerUnequipAssetFromPlayerLoadoutResponseDelegate)(FLootLockerServerUnequipAssetFromPlayerLoadoutResponse)
Definition LootLockerServerPlayerInventoryRequest.h:492
Definition LootLockerServerPlayerInventoryRequest.h:500
static FString AlterPlayerInventoryAddAssetsByAssetIDAndVariationID(int PlayerID, const TArray< FLootLockerServerAssetByAssetIdAndVariationIdRequest > &AssetsToAdd, const TArray< int > AssetsToRemove, const FLootLockerServerAlterPlayerInventoryResponseDelegate &OnCompletedRequest)
static FString GetPlayerLoadout(int PlayerID, const FLootLockerServerGetPlayerLoadoutResponseDelegate &OnCompletedRequest)
static FString GetPaginatedPlayerInventory(int PlayerID, int Count, int After, const FLootLockerServerGetPlayerInventoryResponseDelegate &OnCompletedRequest)
static FString EquipAssetToPlayerLoadoutByAssetId(int PlayerID, int AssetID, const FLootLockerServerEquipAssetToPlayerLoadoutResponseDelegate &OnCompletedRequest)
static FString GetPlayerInventory(int PlayerID, const FLootLockerServerGetPlayerInventoryResponseDelegate &OnCompletedRequest)
static FString AddAssetToPlayerInventoryByAssetIDAndVariationID(int PlayerID, int AssetID, int VariationID, const FLootLockerServerAddAssetToPlayerInventoryResponseDelegate &OnCompletedRequest)
static FString AddAssetToPlayerInventoryByAssetIDAndRentalOptionID(int PlayerID, int AssetID, int RentalOptionID, const FLootLockerServerAddAssetToPlayerInventoryResponseDelegate &OnCompletedRequest)
static FString EquipAssetToPlayerLoadoutByAssetIdAndRentalOptionId(int PlayerID, int AssetID, int RentalOptionID, const FLootLockerServerEquipAssetToPlayerLoadoutResponseDelegate &OnCompletedRequest)
static FString AlterPlayerInventoryAddAssetsByAssetIDAndRentalOptionID(int PlayerID, const TArray< FLootLockerServerAssetByAssetIdAndRentalOptionIdRequest > &AssetsToAdd, const TArray< int > AssetsToRemove, const FLootLockerServerAlterPlayerInventoryResponseDelegate &OnCompletedRequest)
ULootLockerServerPlayerInventoryRequest()
static FString AlterPlayerInventoryAddAssetsByAssetID(int PlayerID, const TArray< FLootLockerServerAssetByAssetIdRequest > &AssetsToAdd, const TArray< int > AssetsToRemove, const FLootLockerServerAlterPlayerInventoryResponseDelegate &OnCompletedRequest)
static FString EquipAssetToPlayerLoadoutByAssetInstanceId(int PlayerID, int AssetInstanceID, const FLootLockerServerEquipAssetToPlayerLoadoutResponseDelegate &OnCompletedRequest)
static FString UnequipAssetFromPlayerLoadout(int PlayerID, int InstanceID, const FLootLockerServerUnequipAssetFromPlayerLoadoutResponseDelegate &OnCompletedRequest)
static FString AddAssetToPlayerInventoryByAssetID(int PlayerID, int AssetID, const FLootLockerServerAddAssetToPlayerInventoryResponseDelegate &OnCompletedRequest)
static FString EquipAssetToPlayerLoadoutByAssetIdAndAssetVariationId(int PlayerID, int AssetID, int AssetVariationID, const FLootLockerServerEquipAssetToPlayerLoadoutResponseDelegate &OnCompletedRequest)
static FString GetUniversalInventory(const FLootLockerServerGetUniversalInventoryResponseDelegate &OnCompletedRequest)
Definition LootLockerServerPlayerInventoryRequest.h:390
Definition LootLockerServerPlayerInventoryRequest.h:305
FLootLockerServerAlterPlayerInventoryByAssetIdAndAssetVariationIdRequest()
Definition LootLockerServerPlayerInventoryRequest.h:313
Definition LootLockerServerPlayerInventoryRequest.h:329
FLootLockerServerAlterPlayerInventoryByAssetIdAndRentalOptionIdRequest()
Definition LootLockerServerPlayerInventoryRequest.h:337
Definition LootLockerServerPlayerInventoryRequest.h:283
FLootLockerServerAlterPlayerInventoryByAssetIdRequest()
Definition LootLockerServerPlayerInventoryRequest.h:291
Definition LootLockerServerPlayerInventoryRequest.h:262
FLootLockerServerAlterPlayerInventoryRequestBase()
Definition LootLockerServerPlayerInventoryRequest.h:268
Definition LootLockerServerPlayerInventoryRequest.h:446
Definition LootLockerServerPlayerInventoryRequest.h:243
Definition LootLockerServerPlayerInventoryRequest.h:224
Definition LootLockerServerPlayerInventoryRequest.h:196
Definition LootLockerServerPlayerInventoryRequest.h:210
Definition LootLockerServerPlayerInventoryRequest.h:182
Definition LootLockerServerAssetRequest.h:468
Definition LootLockerServerPlayerInventoryRequest.h:428
Definition LootLockerServerPlayerInventoryRequest.h:404
Definition LootLockerServerPlayerInventoryRequest.h:370
Definition LootLockerServerPlayerInventoryRequest.h:419
Definition LootLockerServerPlayerInventoryRequest.h:356
Definition LootLockerServerPlayerInventoryRequest.h:99
Definition LootLockerServerPlayerInventoryRequest.h:21
Definition LootLockerServerPlayerInventoryRequest.h:142
The base response for all LootLocker Server responses.
Definition LootLockerServerResponse.h:67
Definition LootLockerServerPlayerInventoryRequest.h:437
Definition LootLockerServerPlayerInventoryRequest.h:56