LootLocker Unreal Server SDK 6.5.0
Server-side backend SDK for Unreal Engine
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FLootLockerServerGetPlayerInventoryResponse Struct Reference

#include <LootLockerServerPlayerInventoryRequest.h>

Inheritance diagram for FLootLockerServerGetPlayerInventoryResponse:
Collaboration diagram for FLootLockerServerGetPlayerInventoryResponse:

Data Fields

int Total = 0
 The total number of items in this player's inventory.
 
TArray< FLootLockerServerPlayerInventoryItemItems
 List of items in this player's inventory according to the requested pagination.
 
- Data Fields inherited from FLootLockerServerResponse
bool Success = false
 True if the request succeeded.
 
int StatusCode = 0
 HTTP Status code from the request to LootLockers backend.
 
FString FullTextFromServer
 Raw text/http body from the server response.
 
FLootLockerServerErrorData ErrorData
 If this request was not a success, this structure holds all the information needed to identify the problem.
 
FLootLockerServerRequestContext RequestContext
 Context information about the request.
 

Field Documentation

◆ Items

TArray<FLootLockerServerPlayerInventoryItem> FLootLockerServerGetPlayerInventoryResponse::Items

List of items in this player's inventory according to the requested pagination.

◆ Total

int FLootLockerServerGetPlayerInventoryResponse::Total = 0

The total number of items in this player's inventory.