LootLocker Unreal Server SDK 6.5.0
Server-side backend SDK for Unreal Engine
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FLootLockerServerAlterPlayerInventoryResponse Struct Reference

#include <LootLockerServerPlayerInventoryRequest.h>

Inheritance diagram for FLootLockerServerAlterPlayerInventoryResponse:
Collaboration diagram for FLootLockerServerAlterPlayerInventoryResponse:

Data Fields

TArray< FLootLockerServerAssetAdded
 List of asset instances added to the specified player's inventory.
 
TArray< int > Removed
 List of asset instance ids removed from the specified player's inventory.
 
- Data Fields inherited from FLootLockerServerResponse
bool Success = false
 True if the request succeeded.
 
int StatusCode = 0
 HTTP Status code from the request to LootLockers backend.
 
FString FullTextFromServer
 Raw text/http body from the server response.
 
FLootLockerServerErrorData ErrorData
 If this request was not a success, this structure holds all the information needed to identify the problem.
 
FLootLockerServerRequestContext RequestContext
 Context information about the request.
 

Field Documentation

◆ Added

TArray<FLootLockerServerAsset> FLootLockerServerAlterPlayerInventoryResponse::Added

List of asset instances added to the specified player's inventory.

◆ Removed

TArray<int> FLootLockerServerAlterPlayerInventoryResponse::Removed

List of asset instance ids removed from the specified player's inventory.