LootLocker Unreal Server SDK 6.5.0
Server-side backend SDK for Unreal Engine
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FLootLockerServerPlayerLoadoutItem Struct Reference

#include <LootLockerServerPlayerInventoryRequest.h>

Collaboration diagram for FLootLockerServerPlayerLoadoutItem:

Data Fields

FString Variation_id = ""
 Optional: This item's variation id.
 
int Instance_id = 0
 The instance id of this item.
 
FString Mounted_at = ""
 The time that this item was mounted.
 
FLootLockerServerAsset Asset
 The asset this item refers to.
 
FLootLockerServerPlayerItemRentalData Rental
 Information about this items rental state.
 

Field Documentation

◆ Asset

FLootLockerServerAsset FLootLockerServerPlayerLoadoutItem::Asset

The asset this item refers to.

◆ Instance_id

int FLootLockerServerPlayerLoadoutItem::Instance_id = 0

The instance id of this item.

◆ Mounted_at

FString FLootLockerServerPlayerLoadoutItem::Mounted_at = ""

The time that this item was mounted.

◆ Rental

FLootLockerServerPlayerItemRentalData FLootLockerServerPlayerLoadoutItem::Rental

Information about this items rental state.

◆ Variation_id

FString FLootLockerServerPlayerLoadoutItem::Variation_id = ""

Optional: This item's variation id.

This variable is optional meaning it may or may not exist, which is why it's a string. To get the value from it you should first check if it is valid (for example using .IsNumeric() and then get the value from it (for example using FCString::Atoi)