LootLocker Unreal Server SDK 6.5.0
Server-side backend SDK for Unreal Engine
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ULootLockerServerPlayerInventoryRequest Class Reference

#include <LootLockerServerPlayerInventoryRequest.h>

Inheritance diagram for ULootLockerServerPlayerInventoryRequest:
Collaboration diagram for ULootLockerServerPlayerInventoryRequest:

Public Member Functions

 ULootLockerServerPlayerInventoryRequest ()
 

Static Public Member Functions

static FString GetUniversalInventory (const FLootLockerServerGetUniversalInventoryResponseDelegate &OnCompletedRequest)
 
static FString GetPlayerInventory (int PlayerID, const FLootLockerServerGetPlayerInventoryResponseDelegate &OnCompletedRequest)
 
static FString GetPaginatedPlayerInventory (int PlayerID, int Count, int After, const FLootLockerServerGetPlayerInventoryResponseDelegate &OnCompletedRequest)
 
static FString GetPlayerLoadout (int PlayerID, const FLootLockerServerGetPlayerLoadoutResponseDelegate &OnCompletedRequest)
 
static FString EquipAssetToPlayerLoadoutByAssetId (int PlayerID, int AssetID, const FLootLockerServerEquipAssetToPlayerLoadoutResponseDelegate &OnCompletedRequest)
 
static FString EquipAssetToPlayerLoadoutByAssetInstanceId (int PlayerID, int AssetInstanceID, const FLootLockerServerEquipAssetToPlayerLoadoutResponseDelegate &OnCompletedRequest)
 
static FString EquipAssetToPlayerLoadoutByAssetIdAndAssetVariationId (int PlayerID, int AssetID, int AssetVariationID, const FLootLockerServerEquipAssetToPlayerLoadoutResponseDelegate &OnCompletedRequest)
 
static FString EquipAssetToPlayerLoadoutByAssetIdAndRentalOptionId (int PlayerID, int AssetID, int RentalOptionID, const FLootLockerServerEquipAssetToPlayerLoadoutResponseDelegate &OnCompletedRequest)
 
static FString UnequipAssetFromPlayerLoadout (int PlayerID, int InstanceID, const FLootLockerServerUnequipAssetFromPlayerLoadoutResponseDelegate &OnCompletedRequest)
 
static FString AddAssetToPlayerInventoryByAssetID (int PlayerID, int AssetID, const FLootLockerServerAddAssetToPlayerInventoryResponseDelegate &OnCompletedRequest)
 
static FString AddAssetToPlayerInventoryByAssetIDAndVariationID (int PlayerID, int AssetID, int VariationID, const FLootLockerServerAddAssetToPlayerInventoryResponseDelegate &OnCompletedRequest)
 
static FString AddAssetToPlayerInventoryByAssetIDAndRentalOptionID (int PlayerID, int AssetID, int RentalOptionID, const FLootLockerServerAddAssetToPlayerInventoryResponseDelegate &OnCompletedRequest)
 
static FString AlterPlayerInventoryAddAssetsByAssetID (int PlayerID, const TArray< FLootLockerServerAssetByAssetIdRequest > &AssetsToAdd, const TArray< int > AssetsToRemove, const FLootLockerServerAlterPlayerInventoryResponseDelegate &OnCompletedRequest)
 
static FString AlterPlayerInventoryAddAssetsByAssetIDAndVariationID (int PlayerID, const TArray< FLootLockerServerAssetByAssetIdAndVariationIdRequest > &AssetsToAdd, const TArray< int > AssetsToRemove, const FLootLockerServerAlterPlayerInventoryResponseDelegate &OnCompletedRequest)
 
static FString AlterPlayerInventoryAddAssetsByAssetIDAndRentalOptionID (int PlayerID, const TArray< FLootLockerServerAssetByAssetIdAndRentalOptionIdRequest > &AssetsToAdd, const TArray< int > AssetsToRemove, const FLootLockerServerAlterPlayerInventoryResponseDelegate &OnCompletedRequest)
 

Constructor & Destructor Documentation

◆ ULootLockerServerPlayerInventoryRequest()

ULootLockerServerPlayerInventoryRequest::ULootLockerServerPlayerInventoryRequest ( )

Member Function Documentation

◆ AddAssetToPlayerInventoryByAssetID()

static FString ULootLockerServerPlayerInventoryRequest::AddAssetToPlayerInventoryByAssetID ( int  PlayerID,
int  AssetID,
const FLootLockerServerAddAssetToPlayerInventoryResponseDelegate OnCompletedRequest 
)
static

◆ AddAssetToPlayerInventoryByAssetIDAndRentalOptionID()

static FString ULootLockerServerPlayerInventoryRequest::AddAssetToPlayerInventoryByAssetIDAndRentalOptionID ( int  PlayerID,
int  AssetID,
int  RentalOptionID,
const FLootLockerServerAddAssetToPlayerInventoryResponseDelegate OnCompletedRequest 
)
static

◆ AddAssetToPlayerInventoryByAssetIDAndVariationID()

static FString ULootLockerServerPlayerInventoryRequest::AddAssetToPlayerInventoryByAssetIDAndVariationID ( int  PlayerID,
int  AssetID,
int  VariationID,
const FLootLockerServerAddAssetToPlayerInventoryResponseDelegate OnCompletedRequest 
)
static

◆ AlterPlayerInventoryAddAssetsByAssetID()

static FString ULootLockerServerPlayerInventoryRequest::AlterPlayerInventoryAddAssetsByAssetID ( int  PlayerID,
const TArray< FLootLockerServerAssetByAssetIdRequest > &  AssetsToAdd,
const TArray< int >  AssetsToRemove,
const FLootLockerServerAlterPlayerInventoryResponseDelegate OnCompletedRequest 
)
static

◆ AlterPlayerInventoryAddAssetsByAssetIDAndRentalOptionID()

static FString ULootLockerServerPlayerInventoryRequest::AlterPlayerInventoryAddAssetsByAssetIDAndRentalOptionID ( int  PlayerID,
const TArray< FLootLockerServerAssetByAssetIdAndRentalOptionIdRequest > &  AssetsToAdd,
const TArray< int >  AssetsToRemove,
const FLootLockerServerAlterPlayerInventoryResponseDelegate OnCompletedRequest 
)
static

◆ AlterPlayerInventoryAddAssetsByAssetIDAndVariationID()

static FString ULootLockerServerPlayerInventoryRequest::AlterPlayerInventoryAddAssetsByAssetIDAndVariationID ( int  PlayerID,
const TArray< FLootLockerServerAssetByAssetIdAndVariationIdRequest > &  AssetsToAdd,
const TArray< int >  AssetsToRemove,
const FLootLockerServerAlterPlayerInventoryResponseDelegate OnCompletedRequest 
)
static

◆ EquipAssetToPlayerLoadoutByAssetId()

static FString ULootLockerServerPlayerInventoryRequest::EquipAssetToPlayerLoadoutByAssetId ( int  PlayerID,
int  AssetID,
const FLootLockerServerEquipAssetToPlayerLoadoutResponseDelegate OnCompletedRequest 
)
static

◆ EquipAssetToPlayerLoadoutByAssetIdAndAssetVariationId()

static FString ULootLockerServerPlayerInventoryRequest::EquipAssetToPlayerLoadoutByAssetIdAndAssetVariationId ( int  PlayerID,
int  AssetID,
int  AssetVariationID,
const FLootLockerServerEquipAssetToPlayerLoadoutResponseDelegate OnCompletedRequest 
)
static

◆ EquipAssetToPlayerLoadoutByAssetIdAndRentalOptionId()

static FString ULootLockerServerPlayerInventoryRequest::EquipAssetToPlayerLoadoutByAssetIdAndRentalOptionId ( int  PlayerID,
int  AssetID,
int  RentalOptionID,
const FLootLockerServerEquipAssetToPlayerLoadoutResponseDelegate OnCompletedRequest 
)
static

◆ EquipAssetToPlayerLoadoutByAssetInstanceId()

static FString ULootLockerServerPlayerInventoryRequest::EquipAssetToPlayerLoadoutByAssetInstanceId ( int  PlayerID,
int  AssetInstanceID,
const FLootLockerServerEquipAssetToPlayerLoadoutResponseDelegate OnCompletedRequest 
)
static

◆ GetPaginatedPlayerInventory()

static FString ULootLockerServerPlayerInventoryRequest::GetPaginatedPlayerInventory ( int  PlayerID,
int  Count,
int  After,
const FLootLockerServerGetPlayerInventoryResponseDelegate OnCompletedRequest 
)
static

◆ GetPlayerInventory()

static FString ULootLockerServerPlayerInventoryRequest::GetPlayerInventory ( int  PlayerID,
const FLootLockerServerGetPlayerInventoryResponseDelegate OnCompletedRequest 
)
static

◆ GetPlayerLoadout()

static FString ULootLockerServerPlayerInventoryRequest::GetPlayerLoadout ( int  PlayerID,
const FLootLockerServerGetPlayerLoadoutResponseDelegate OnCompletedRequest 
)
static

◆ GetUniversalInventory()

static FString ULootLockerServerPlayerInventoryRequest::GetUniversalInventory ( const FLootLockerServerGetUniversalInventoryResponseDelegate OnCompletedRequest)
static

◆ UnequipAssetFromPlayerLoadout()

static FString ULootLockerServerPlayerInventoryRequest::UnequipAssetFromPlayerLoadout ( int  PlayerID,
int  InstanceID,
const FLootLockerServerUnequipAssetFromPlayerLoadoutResponseDelegate OnCompletedRequest 
)
static