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LootLocker Unreal Server SDK 6.5.0
Server-side backend SDK for Unreal Engine
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#include <LootLockerServerPlayerInventoryRequest.h>


Public Member Functions | |
| FLootLockerServerAlterPlayerInventoryByAssetIdAndRentalOptionIdRequest (const TArray< int > &InRemove, const TArray< FLootLockerServerAssetByAssetIdAndRentalOptionIdRequest > &InAdd) | |
| FLootLockerServerAlterPlayerInventoryByAssetIdAndRentalOptionIdRequest () | |
Public Member Functions inherited from FLootLockerServerAlterPlayerInventoryRequestBase | |
| FLootLockerServerAlterPlayerInventoryRequestBase (const TArray< int > &InRemove) | |
| FLootLockerServerAlterPlayerInventoryRequestBase () | |
Data Fields | |
| TArray< FLootLockerServerAssetByAssetIdAndRentalOptionIdRequest > | Add |
| List of the assets to add to the specified player's inventory. | |
Data Fields inherited from FLootLockerServerAlterPlayerInventoryRequestBase | |
| TArray< int > | Remove |
| The ids of assets to remove from the specified player's inventory. | |
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| TArray<FLootLockerServerAssetByAssetIdAndRentalOptionIdRequest> FLootLockerServerAlterPlayerInventoryByAssetIdAndRentalOptionIdRequest::Add |
List of the assets to add to the specified player's inventory.