LootLocker Unreal Server SDK 6.5.0
Server-side backend SDK for Unreal Engine
Loading...
Searching...
No Matches
FLootLockerServerAddAssetToPlayerInventoryResponse Struct Reference

#include <LootLockerServerPlayerInventoryRequest.h>

Inheritance diagram for FLootLockerServerAddAssetToPlayerInventoryResponse:
Collaboration diagram for FLootLockerServerAddAssetToPlayerInventoryResponse:

Data Fields

TArray< FLootLockerServerPlayerLoadoutItemItems
 List of the assets granted to the specified player's inventory.
 
- Data Fields inherited from FLootLockerServerResponse
bool Success = false
 True if the request succeeded.
 
int StatusCode = 0
 HTTP Status code from the request to LootLockers backend.
 
FString FullTextFromServer
 Raw text/http body from the server response.
 
FLootLockerServerErrorData ErrorData
 If this request was not a success, this structure holds all the information needed to identify the problem.
 
FLootLockerServerRequestContext RequestContext
 Context information about the request.
 

Field Documentation

◆ Items

TArray<FLootLockerServerPlayerLoadoutItem> FLootLockerServerAddAssetToPlayerInventoryResponse::Items

List of the assets granted to the specified player's inventory.