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LootLocker Unreal Server SDK 6.7.1
Server-side backend SDK for Unreal Engine
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An item instance granted via Alter Player Inventory. More...
#include <LootLockerServerPlayerInventoryRequest.h>

Data Fields | |
| int | Instance_id = 0 |
| The instance id of the granted inventory item. | |
| FString | Ulid = "" |
| The ULID of the granted inventory item. | |
| FString | Variation_id = "" |
| Optional: The variation id of the granted item. | |
| FString | Rental_option_id = "" |
| Optional: The rental option id of the granted item. | |
| int | Quantity = 0 |
| The quantity granted. | |
| FLootLockerServerAsset | Asset |
| The asset definition for the granted item. | |
An item instance granted via Alter Player Inventory.
| FLootLockerServerAsset FLootLockerServerAlterPlayerInventoryItem::Asset |
The asset definition for the granted item.
| int FLootLockerServerAlterPlayerInventoryItem::Instance_id = 0 |
The instance id of the granted inventory item.
| int FLootLockerServerAlterPlayerInventoryItem::Quantity = 0 |
The quantity granted.
| FString FLootLockerServerAlterPlayerInventoryItem::Rental_option_id = "" |
Optional: The rental option id of the granted item.
This variable is optional meaning it may or may not exist, which is why it's a string. To get the value from it you should first check if it is valid (for example using .IsNumeric() and then get the value from it (for example using FCString::Atoi)
| FString FLootLockerServerAlterPlayerInventoryItem::Ulid = "" |
The ULID of the granted inventory item.
| FString FLootLockerServerAlterPlayerInventoryItem::Variation_id = "" |
Optional: The variation id of the granted item.
This variable is optional meaning it may or may not exist, which is why it's a string. To get the value from it you should first check if it is valid (for example using .IsNumeric() and then get the value from it (for example using FCString::Atoi)