LootLocker Unreal Server SDK 6.5.0
Server-side backend SDK for Unreal Engine
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FLootLockerServerAsset Struct Reference

#include <LootLockerServerAssetRequest.h>

Inheritance diagram for FLootLockerServerAsset:
Collaboration diagram for FLootLockerServerAsset:

Data Fields

TArray< FLootLockerServerPackageContentItemPackage_contents
 Optional: If this is a drop table asset, this contains a list of assets referred to by it.
 
- Data Fields inherited from FLootLockerServerAssetWithoutPackageContent
int Id = 0
 The id of this asset.
 
FString Uuid = ""
 The uuid of this asset.
 
FString Ulid = ""
 The ulid of this asset.
 
FString Name = ""
 The name of this asset.
 
bool Active = false
 Whether this assset is active.
 
int Price = 0
 The price of this asset.
 
FString Sales_price = ""
 Optional: A sales price of this asset.
 
FString Display_price = ""
 A string representation of how to display the price in the game.
 
FString Shop_thumbnail = ""
 Path of the thumbnail to use in the shop for this asset.
 
FString Context = ""
 The name of the context this asset lives within.
 
int Context_id = 0
 The id of the context this asset lives within.
 
TArray< int > Character_classes
 List of the character classes that this asset applies to.
 
bool Detachable = false
 Whether this asset is detachable.
 
bool Purchasable = false
 Whether this asset is purchasable.
 
bool Initially_purchasable = false
 Whether this asset is initially purchaseble.
 
FString Updated = ""
 Timestamp of when this asset was last updated.
 
FString Marked_new = ""
 Optional: Timestamp of when this asset was marked new.
 
int Default_variation_id = 0
 The default variation id to use for this asset.
 
TArray< FLootLockerServerAssetVariationVariations
 List of variations applicable to this variation.
 
FString Description = ""
 Description for this asset.
 
bool Featured = false
 Whether this asset is featured.
 
bool Context_locked = false
 Whether this asset is context locked.
 
FString Unlocks_context = ""
 Optional: Whether this asset unlocks the context it refers to.
 
FLootLockerServerAssetRarity Rarity
 The rarity of this asset.
 
bool Popular = false
 Whether this asset is considered popular.
 
int Popularity_score = 0
 The popularity score of this asset.
 
bool Unique_instance = false
 Whether this asset is a unique instance.
 
TArray< FLootLockerServerAssetRentalOptionRental_options
 List of rental options configured for this asset.
 
TArray< FLootLockerServerAssetFileFiles
 List of files related to this asset.
 
TArray< FString > Data_entities
 Data entities configured for this asset.
 
FLootLockerServerAssetCandidateInformation Asset_candidate
 Author data of this asset.
 
FString Drop_table_max_picks = ""
 Optional: If configured for this asset, then this shows the max picks of this asset from drop tables.
 
TMap< FString, FString > Links
 Links related to this asset.
 
TArray< FLootLockerServerAssetStorageKeyValueSetStorage
 List of key values configured for this asset.
 
TArray< FLootLockerServerAssetHeroEquipExceptionHero_equip_exceptions
 List of equip exceptions configured for this asset.
 

Field Documentation

◆ Package_contents

TArray<FLootLockerServerPackageContentItem> FLootLockerServerAsset::Package_contents

Optional: If this is a drop table asset, this contains a list of assets referred to by it.