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LootLocker Unreal Server SDK 6.5.0
Server-side backend SDK for Unreal Engine
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#include <LootLockerServerAssetRequest.h>


Data Fields | |
| TArray< FLootLockerServerPackageContentItem > | Package_contents |
| Optional: If this is a drop table asset, this contains a list of assets referred to by it. | |
Data Fields inherited from FLootLockerServerAssetWithoutPackageContent | |
| int | Id = 0 |
| The id of this asset. | |
| FString | Uuid = "" |
| The uuid of this asset. | |
| FString | Ulid = "" |
| The ulid of this asset. | |
| FString | Name = "" |
| The name of this asset. | |
| bool | Active = false |
| Whether this assset is active. | |
| int | Price = 0 |
| The price of this asset. | |
| FString | Sales_price = "" |
| Optional: A sales price of this asset. | |
| FString | Display_price = "" |
| A string representation of how to display the price in the game. | |
| FString | Shop_thumbnail = "" |
| Path of the thumbnail to use in the shop for this asset. | |
| FString | Context = "" |
| The name of the context this asset lives within. | |
| int | Context_id = 0 |
| The id of the context this asset lives within. | |
| TArray< int > | Character_classes |
| List of the character classes that this asset applies to. | |
| bool | Detachable = false |
| Whether this asset is detachable. | |
| bool | Purchasable = false |
| Whether this asset is purchasable. | |
| bool | Initially_purchasable = false |
| Whether this asset is initially purchaseble. | |
| FString | Updated = "" |
| Timestamp of when this asset was last updated. | |
| FString | Marked_new = "" |
| Optional: Timestamp of when this asset was marked new. | |
| int | Default_variation_id = 0 |
| The default variation id to use for this asset. | |
| TArray< FLootLockerServerAssetVariation > | Variations |
| List of variations applicable to this variation. | |
| FString | Description = "" |
| Description for this asset. | |
| bool | Featured = false |
| Whether this asset is featured. | |
| bool | Context_locked = false |
| Whether this asset is context locked. | |
| FString | Unlocks_context = "" |
| Optional: Whether this asset unlocks the context it refers to. | |
| FLootLockerServerAssetRarity | Rarity |
| The rarity of this asset. | |
| bool | Popular = false |
| Whether this asset is considered popular. | |
| int | Popularity_score = 0 |
| The popularity score of this asset. | |
| bool | Unique_instance = false |
| Whether this asset is a unique instance. | |
| TArray< FLootLockerServerAssetRentalOption > | Rental_options |
| List of rental options configured for this asset. | |
| TArray< FLootLockerServerAssetFile > | Files |
| List of files related to this asset. | |
| TArray< FString > | Data_entities |
| Data entities configured for this asset. | |
| FLootLockerServerAssetCandidateInformation | Asset_candidate |
| Author data of this asset. | |
| FString | Drop_table_max_picks = "" |
| Optional: If configured for this asset, then this shows the max picks of this asset from drop tables. | |
| TMap< FString, FString > | Links |
| Links related to this asset. | |
| TArray< FLootLockerServerAssetStorageKeyValueSet > | Storage |
| List of key values configured for this asset. | |
| TArray< FLootLockerServerAssetHeroEquipException > | Hero_equip_exceptions |
| List of equip exceptions configured for this asset. | |
| TArray<FLootLockerServerPackageContentItem> FLootLockerServerAsset::Package_contents |
Optional: If this is a drop table asset, this contains a list of assets referred to by it.