#include <LootLockerServerPlayerInventoryRequest.h>
◆ FLootLockerServerAlterPlayerInventoryByAssetIdRequest() [1/2]
| FLootLockerServerAlterPlayerInventoryByAssetIdRequest::FLootLockerServerAlterPlayerInventoryByAssetIdRequest |
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const TArray< int > & |
InRemove, |
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const TArray< FLootLockerServerAssetByAssetIdRequest > & |
InAdd |
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◆ FLootLockerServerAlterPlayerInventoryByAssetIdRequest() [2/2]
| FLootLockerServerAlterPlayerInventoryByAssetIdRequest::FLootLockerServerAlterPlayerInventoryByAssetIdRequest |
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inline |
◆ Add
List of the assets to add to the specified player's inventory.