LootLocker Unreal Server SDK 6.7.1
Server-side backend SDK for Unreal Engine
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LootLockerServerAssetRequest.h
Go to the documentation of this file.
1// Copyright (c) 2021 LootLocker
2
3#pragma once
4
5#include "Containers/Array.h"
6#include "CoreMinimal.h"
7#include "../LootLockerServerResponse.h"
9
10#include "LootLockerServerAssetRequest.generated.h"
11
12//==================================================
13// Enums
14//==================================================
15
18UENUM(BlueprintType)
21{
22 None = 0,
23 Id = 1,
24 Name = 2,
25 Created_at = 3,
26 Updated_at = 4
27};
29
32UENUM(BlueprintType)
35{
36 None = 0,
37 Asc = 1,
38 Desc = 2
39};
41
42//==================================================
43// Data Type Definitions
44//==================================================
45
46USTRUCT(BlueprintType)
48{
49 GENERATED_BODY()
53 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "LootLockerServer")
54 FString Key = "";
58 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "LootLockerServer")
59 FString Value = "";
60};
61
62USTRUCT(BlueprintType)
64{
65 GENERATED_BODY()
69 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "LootLockerServer")
70 int Id = 0;
74 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "LootLockerServer")
75 FString Key = "";
79 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "LootLockerServer")
80 FString Value = "";
81};
82
86USTRUCT(BlueprintType)
88{
89 GENERATED_BODY()
93 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "LootLockerServer")
94 int Id = 0;
98 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "LootLockerServer")
99 FString Name = "";
105 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "LootLockerServer")
106 FString Duration = "";
110 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "LootLockerServer")
111 int Price = 0;
117 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "LootLockerServer")
118 FString Sales_price = "";
122 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "LootLockerServer")
123 TMap<FString, FString> Links;
124};
125
129USTRUCT(BlueprintType)
131{
132 GENERATED_BODY()
136 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "LootLockerServer")
137 FString Name = "";
141 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "LootLockerServer")
142 FString Short_name = "";
146 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "LootLockerServer")
147 FString Color = "";
148};
149
153USTRUCT(BlueprintType)
155{
156 GENERATED_BODY()
160 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "LootLockerServer")
161 FString Url = "";
165 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "LootLockerServer")
166 TArray<FString> Tags;
167};
168
172USTRUCT(BlueprintType)
174{
175 GENERATED_BODY()
179 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "LootLockerServer")
180 int Created_by_player_id = 0;
184 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "LootLockerServer")
185 FString Created_by_player_uid = "";
186};
187
191USTRUCT(BlueprintType)
193{
194 GENERATED_BODY()
198 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "LootLockerServer")
199 FString Material_path = "";
203 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "LootLockerServer")
204 FString Binding_path = "";
208 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "LootLockerServer")
209 int Bone_id = 0;
210};
211
215USTRUCT(BlueprintType)
217{
218 GENERATED_BODY()
222 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "LootLockerServer")
223 bool Can_equip = false;
227 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "LootLockerServer")
228 int Hero_id = 0;
232 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "LootLockerServer")
233 FString Hero_name = "";
234};
235
239USTRUCT(BlueprintType)
241{
242 GENERATED_BODY()
246 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "LootLockerServer")
247 int Id = 0;
251 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "LootLockerServer")
252 FString Name = "";
256 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "LootLockerServer")
257 FString Primary_color = "";
261 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "LootLockerServer")
262 FString Secondary_color = "";
266 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "LootLockerServer")
271 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "LootLockerServer")
272 TMap<FString, FString> Links;
273};
274
278USTRUCT(BlueprintType)
280{
281 GENERATED_BODY()
285 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "LootLockerServer")
286 int Id = 0;
290 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "LootLockerServer")
291 FString Uuid = "";
295 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "LootLockerServer")
296 FString Ulid = "";
300 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "LootLockerServer")
301 FString Name = "";
305 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "LootLockerServer")
306 bool Active = false;
310 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "LootLockerServer")
311 int Price = 0;
317 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "LootLockerServer")
318 FString Sales_price = "";
322 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "LootLockerServer")
323 FString Display_price = "";
327 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "LootLockerServer")
328 FString Shop_thumbnail = "";
332 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "LootLockerServer")
333 FString Context = "";
337 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "LootLockerServer")
338 int Context_id = 0;
342 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "LootLockerServer")
343 TArray<int> Character_classes;
347 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "LootLockerServer")
348 bool Detachable = false;
352 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "LootLockerServer")
353 bool Purchasable = false;
357 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "LootLockerServer")
358 bool Initially_purchasable = false;
362 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "LootLockerServer")
363 FString Updated = "";
367 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "LootLockerServer")
368 FString Marked_new = "";
372 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "LootLockerServer")
373 int Default_variation_id = 0;
377 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "LootLockerServer")
382 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "LootLockerServer")
383 FString Description = "";
387 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "LootLockerServer")
388 bool Featured = false;
392 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "LootLockerServer")
393 bool Context_locked = false;
399 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "LootLockerServer")
400 FString Unlocks_context = "";
404 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "LootLockerServer")
409 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "LootLockerServer")
410 bool Popular = false;
414 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "LootLockerServer")
415 int Popularity_score = 0;
419 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "LootLockerServer")
420 bool Unique_instance = false;
424 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "LootLockerServer")
429 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "LootLockerServer")
434 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "LootLockerServer")
435 TArray<FString> Data_entities;
441 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "LootLockerServer")
448 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "LootLockerServer")
449 FString Drop_table_max_picks = "";
453 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "LootLockerServer")
454 TMap<FString, FString> Links;
458 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "LootLockerServer")
463 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "LootLockerServer")
464 TArray<FLootLockerServerAssetHeroEquipException> Hero_equip_exceptions;
465};
466
470USTRUCT(BlueprintType)
472{
473 GENERATED_BODY()
479 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "LootLockerServer")
480 FString Variation_id = "";
484 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "LootLockerServer")
485 int Quantity = 0;
489 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "LootLockerServer")
491};
492
496USTRUCT(BlueprintType)
498{
499 GENERATED_BODY()
503 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "LootLockerServer")
504 TArray<FLootLockerServerPackageContentItem> Package_contents;
505};
506
508USTRUCT(BlueprintType)
510{
511 GENERATED_BODY()
513 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category="LootLockerServer")
514 bool storage = false;
516 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category="LootLockerServer")
517 bool files = false;
519 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category="LootLockerServer")
520 bool data_entities = false;
522 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category="LootLockerServer")
523 bool metadata = false;
524};
525
527USTRUCT(BlueprintType)
529{
530 GENERATED_BODY()
532 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category="LootLockerServer")
533 bool authors = false;
534};
535
537USTRUCT(BlueprintType)
539{
540 GENERATED_BODY()
542 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category="LootLockerServer")
543 bool ugc_only = false;
545 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category="LootLockerServer")
546 TArray<int> asset_ids;
548 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category="LootLockerServer")
549 TArray<int> context_ids;
550};
551
552USTRUCT(BlueprintType)
554{
555 GENERATED_BODY()
557 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category="LootLockerServer")
558 int player_id = 0;
560 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category="LootLockerServer")
561 FString player_ulid;
563 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category="LootLockerServer")
564 FString public_uid;
566 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category="LootLockerServer")
567 FString active_name;
568};
569
570USTRUCT(BlueprintType)
572{
573 GENERATED_BODY()
575 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category="LootLockerServer")
576 int size = 0;
578 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category="LootLockerServer")
579 FString name;
581 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category="LootLockerServer")
582 FString url;
584 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category="LootLockerServer")
585 TArray<FString> tags;
586};
587
588USTRUCT(BlueprintType)
590{
591 GENERATED_BODY()
593 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category="LootLockerServer")
594 FString name;
596 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category="LootLockerServer")
597 FString data;
598};
599
601USTRUCT(BlueprintType)
603{
604 GENERATED_BODY()
606 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category="LootLockerServer")
607 int asset_id = 0;
609 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category="LootLockerServer")
610 FString asset_uuid;
612 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category="LootLockerServer")
613 FString asset_ulid;
615 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category="LootLockerServer")
616 FString asset_name;
618 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category="LootLockerServer")
619 int context_id = 0;
621 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category="LootLockerServer")
622 FString context_name;
624 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category="LootLockerServer")
627 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category="LootLockerServer")
630 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category="LootLockerServer")
633 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category="LootLockerServer")
636 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category="LootLockerServer")
638};
639
643USTRUCT(BlueprintType)
645{
646 GENERATED_BODY()
650 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "LootLockerServer")
651 int Id = 0;
655 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "LootLockerServer")
656 FString Uuid = "";
660 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "LootLockerServer")
661 FString Name = "";
662};
663
664//==================================================
665// Request Definitions
666//==================================================
667
671USTRUCT(BlueprintType)
673{
674 GENERATED_BODY()
678 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "LootLockerServer")
679 FString Key = "";
683 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "LootLockerServer")
684 FString Value = "";
685};
686
690USTRUCT(BlueprintType)
692{
693 GENERATED_BODY()
697 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "LootLockerServer")
699};
700
702USTRUCT(BlueprintType)
704{
705 GENERATED_BODY()
709 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category="LootLockerServer")
714 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category="LootLockerServer")
719 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category="LootLockerServer")
721};
722
723//==================================================
724// Response Definitions
725//==================================================
726
730USTRUCT(BlueprintType)
732{
733 GENERATED_BODY()
734
735
738 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "LootLockerServer")
739 int Total = 0;
743 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "LootLockerServer")
745};
746
750USTRUCT(BlueprintType)
752{
753 GENERATED_BODY()
754
755
758 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "LootLockerServer")
760};
761
765USTRUCT(BlueprintType)
767{
768 GENERATED_BODY()
769
770
773 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "LootLockerServer")
775};
776
778USTRUCT(BlueprintType)
780{
781 GENERATED_BODY()
785 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category="LootLockerServer")
790 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category="LootLockerServer")
792};
793
797USTRUCT(BlueprintType)
799{
800 GENERATED_BODY()
804 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "LootLockerServer")
805 TArray<FLootLockerServerContext> Contexts;
809 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "LootLockerServer")
811};
812
813//==================================================
814// C++ Delegate Definitions
815//==================================================
816
817/*
818 C++ response delegate for getting assets
819 */
821/*
822 C++ response delegate for receiving a list of asset instance key value pairs
823 */
825/*
826 Blueprint response delegate for receiving a single asset instance key value pair
827 */
829/*
830 Blueprint response delegate for listing simple assets
831 */
833/*
834 C++ response delegate for listing contexts
835 */
837
842UCLASS()
843class LOOTLOCKERSERVERSDK_API ULootLockerServerAssetRequest : public UObject
844{
845 GENERATED_BODY()
846 public:
848
849 static FString GetAssets(int Count, int After, int Context, bool IncludeUGC = false, const FLootLockerServerGetAssetsResponseDelegate& OnCompletedRequest = FLootLockerServerGetAssetsResponseDelegate());
850
851 static FString GetKeyValuePairsFromAssetInstance(int PlayerID, int AssetInstanceID, const FLootLockerServerAssetInstanceKeyValuePairsListResponseDelegate& OnCompletedRequest);
852 static FString GetAssetInstanceKeyValuePairFromAssetInstanceById(int PlayerID, int AssetInstanceID, int KeyValuePairID, const FLootLockerServerAssetInstanceKeyValuePairItemResponseDelegate& OnCompletedRequest);
853 static FString AddKeyValuePairToAssetInstance(int PlayerID, int AssetInstanceID, const FString Key, FString Value, const FLootLockerServerAssetInstanceKeyValuePairsListResponseDelegate& OnCompletedRequest);
854 static FString UpdateKeyValuePairsOnAssetInstance(int PlayerID, int AssetInstanceID, TArray<FLootLockerServerAssetStorageKeyValueSet> KeyValuePairs, const FLootLockerServerAssetInstanceKeyValuePairsListResponseDelegate& OnCompletedRequest);
855 static FString UpdateKeyValuePairOnAssetInstanceById(int PlayerID, int AssetInstanceID, int KeyValuePairID, const FString Key, FString Value, const FLootLockerServerAssetInstanceKeyValuePairItemResponseDelegate& OnCompletedRequest);
856 static FString DeleteKeyValuePairFromAssetInstanceById(int PlayerID, int AssetInstanceID, int KeyValuePairID, const FLootLockerServerAssetInstanceKeyValuePairsListResponseDelegate& OnCompletedRequest);
857 // @deprecated Deprecated on 2026-07-17. Use the overload with OrderBy and OrderDirection parameters instead.
858 static FString ListAssets(const FLootLockerServerListAssetsRequest& Request, int PerPage, int Page, const FLootLockerServerListAssetsResponseDelegate& OnCompletedRequest);
860 static FString ListContexts(int PerPage = 0, int Page = 0, const FLootLockerServerListContextsResponseDelegate& OnCompletedRequest = FLootLockerServerListContextsResponseDelegate());
861};
void(* FLootLockerServerGetAssetsResponseDelegate)(FLootLockerServerGetAssetsResponse)
Definition LootLockerServerAssetRequest.h:820
void(* FLootLockerServerAssetInstanceKeyValuePairItemResponseDelegate)(FLootLockerServerAssetInstanceKeyValuePairItemResponse)
Definition LootLockerServerAssetRequest.h:828
void(* FLootLockerServerListContextsResponseDelegate)(FLootLockerServerListContextsResponse)
Definition LootLockerServerAssetRequest.h:836
void(* FLootLockerServerListAssetsResponseDelegate)(FLootLockerServerListAssetsResponse)
Definition LootLockerServerAssetRequest.h:832
void(* FLootLockerServerAssetInstanceKeyValuePairsListResponseDelegate)(FLootLockerServerAssetInstanceKeyValuePairsListResponse)
Definition LootLockerServerAssetRequest.h:824
Definition LootLockerServerAssetRequest.h:844
static FString ListContexts(int PerPage=0, int Page=0, const FLootLockerServerListContextsResponseDelegate &OnCompletedRequest=FLootLockerServerListContextsResponseDelegate())
static FString AddKeyValuePairToAssetInstance(int PlayerID, int AssetInstanceID, const FString Key, FString Value, const FLootLockerServerAssetInstanceKeyValuePairsListResponseDelegate &OnCompletedRequest)
static FString ListAssets(const FLootLockerServerListAssetsRequest &Request, int PerPage, int Page, const FLootLockerServerListAssetsResponseDelegate &OnCompletedRequest)
static FString ListAssets(const FLootLockerServerListAssetsRequest &Request, int PerPage=0, int Page=0, ELootLockerServerOrderAssetListBy OrderBy=ELootLockerServerOrderAssetListBy::None, ELootLockerServerOrderAssetListDirection OrderDirection=ELootLockerServerOrderAssetListDirection::None, const FLootLockerServerListAssetsResponseDelegate &OnCompletedRequest=FLootLockerServerListAssetsResponseDelegate())
static FString GetAssetInstanceKeyValuePairFromAssetInstanceById(int PlayerID, int AssetInstanceID, int KeyValuePairID, const FLootLockerServerAssetInstanceKeyValuePairItemResponseDelegate &OnCompletedRequest)
static FString UpdateKeyValuePairOnAssetInstanceById(int PlayerID, int AssetInstanceID, int KeyValuePairID, const FString Key, FString Value, const FLootLockerServerAssetInstanceKeyValuePairItemResponseDelegate &OnCompletedRequest)
static FString GetAssets(int Count, int After, int Context, bool IncludeUGC=false, const FLootLockerServerGetAssetsResponseDelegate &OnCompletedRequest=FLootLockerServerGetAssetsResponseDelegate())
static FString GetKeyValuePairsFromAssetInstance(int PlayerID, int AssetInstanceID, const FLootLockerServerAssetInstanceKeyValuePairsListResponseDelegate &OnCompletedRequest)
static FString UpdateKeyValuePairsOnAssetInstance(int PlayerID, int AssetInstanceID, TArray< FLootLockerServerAssetStorageKeyValueSet > KeyValuePairs, const FLootLockerServerAssetInstanceKeyValuePairsListResponseDelegate &OnCompletedRequest)
static FString DeleteKeyValuePairFromAssetInstanceById(int PlayerID, int AssetInstanceID, int KeyValuePairID, const FLootLockerServerAssetInstanceKeyValuePairsListResponseDelegate &OnCompletedRequest)
ELootLockerServerOrderAssetListBy
Fields by which an asset list can be ordered.
Definition LootLockerServerAssetRequest.h:21
ELootLockerServerOrderAssetListDirection
Sort direction when ordering an asset list.
Definition LootLockerServerAssetRequest.h:35
Definition LootLockerServerAssetRequest.h:174
Definition LootLockerServerAssetRequest.h:155
Definition LootLockerServerAssetRequest.h:217
Definition LootLockerServerAssetRequest.h:767
Definition LootLockerServerAssetRequest.h:752
Definition LootLockerServerAssetRequest.h:64
Definition LootLockerServerAssetRequest.h:131
Definition LootLockerServerAssetRequest.h:88
Definition LootLockerServerAssetRequest.h:48
Definition LootLockerServerAssetRequest.h:193
Definition LootLockerServerAssetRequest.h:241
Definition LootLockerServerAssetRequest.h:280
Definition LootLockerServerAssetRequest.h:498
Represents a context for organizing assets and inventory.
Definition LootLockerServerAssetRequest.h:645
Definition LootLockerServerAssetRequest.h:673
Definition LootLockerServerResponse.h:168
Definition LootLockerServerAssetRequest.h:732
Request payload for simple asset listing.
Definition LootLockerServerAssetRequest.h:704
Response payload for simple asset listing.
Definition LootLockerServerAssetRequest.h:780
Response payload for listing contexts.
Definition LootLockerServerAssetRequest.h:799
Definition LootLockerServerMetadataRequest.h:104
Definition LootLockerServerAssetRequest.h:472
The base response for all LootLocker Server responses.
Definition LootLockerServerResponse.h:67
Definition LootLockerServerAssetRequest.h:554
Definition LootLockerServerAssetRequest.h:590
Fields to exclude from the simple asset response.
Definition LootLockerServerAssetRequest.h:529
Definition LootLockerServerAssetRequest.h:572
Filters to apply to simple asset listing.
Definition LootLockerServerAssetRequest.h:539
Fields to include in the simple asset response.
Definition LootLockerServerAssetRequest.h:510
Simplified asset object.
Definition LootLockerServerAssetRequest.h:603
Definition LootLockerServerAssetRequest.h:692