63 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category =
"LootLockerServer")
68 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "LootLockerServer")
75 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "LootLockerServer")
76 FString Duration = "";
80 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "LootLockerServer")
87 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "LootLockerServer")
88 FString Sales_price = "";
92 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "LootLockerServer")
93 TMap<FString, FString> Links;
216 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category =
"LootLockerServer")
221 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "LootLockerServer")
226 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "LootLockerServer")
227 FString Primary_color = "";
231 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "LootLockerServer")
232 FString Secondary_color = "";
236 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "LootLockerServer")
241 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "LootLockerServer")
242 TMap<FString, FString> Links;
255 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category =
"LootLockerServer")
260 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "LootLockerServer")
265 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "LootLockerServer")
270 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "LootLockerServer")
275 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "LootLockerServer")
280 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "LootLockerServer")
287 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "LootLockerServer")
288 FString Sales_price = "";
292 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "LootLockerServer")
293 FString Display_price = "";
297 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "LootLockerServer")
298 FString Shop_thumbnail = "";
302 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "LootLockerServer")
303 FString Context = "";
307 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "LootLockerServer")
312 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "LootLockerServer")
313 TArray<
int> Character_classes;
317 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "LootLockerServer")
318 bool Detachable = false;
322 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "LootLockerServer")
323 bool Purchasable = false;
327 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "LootLockerServer")
328 bool Initially_purchasable = false;
332 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "LootLockerServer")
333 FString Updated = "";
337 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "LootLockerServer")
338 FString Marked_new = "";
342 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "LootLockerServer")
343 int Default_variation_id = 0;
347 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "LootLockerServer")
352 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "LootLockerServer")
353 FString Description = "";
357 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "LootLockerServer")
358 bool Featured = false;
362 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "LootLockerServer")
363 bool Context_locked = false;
369 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "LootLockerServer")
370 FString Unlocks_context = "";
374 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "LootLockerServer")
379 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "LootLockerServer")
380 bool Popular = false;
384 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "LootLockerServer")
385 int Popularity_score = 0;
389 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "LootLockerServer")
390 bool Unique_instance = false;
394 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "LootLockerServer")
399 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "LootLockerServer")
404 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "LootLockerServer")
405 TArray<FString> Data_entities;
411 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "LootLockerServer")
418 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "LootLockerServer")
419 FString Drop_table_max_picks = "";
423 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "LootLockerServer")
424 TMap<FString, FString> Links;
428 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "LootLockerServer")
433 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "LootLockerServer")
576 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category=
"LootLockerServer")
579 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category="LootLockerServer")
582 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category="LootLockerServer")
585 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category="LootLockerServer")
588 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category="LootLockerServer")
591 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category="LootLockerServer")
592 FString context_name;
594 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category="LootLockerServer")
597 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category="LootLockerServer")
600 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category="LootLockerServer")
603 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category="LootLockerServer")
606 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category="LootLockerServer")
Represents a context for organizing assets and inventory.
Definition LootLockerServerAssetRequest.h:615
Response payload for listing contexts.
Definition LootLockerServerAssetRequest.h:769
Definition LootLockerServerAssetRequest.h:442