93 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category =
"LootLockerServer")
98 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "LootLockerServer")
105 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "LootLockerServer")
106 FString Duration = "";
110 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "LootLockerServer")
117 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "LootLockerServer")
118 FString Sales_price = "";
122 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "LootLockerServer")
123 TMap<FString, FString> Links;
246 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category =
"LootLockerServer")
251 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "LootLockerServer")
256 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "LootLockerServer")
257 FString Primary_color = "";
261 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "LootLockerServer")
262 FString Secondary_color = "";
266 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "LootLockerServer")
271 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "LootLockerServer")
272 TMap<FString, FString> Links;
285 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category =
"LootLockerServer")
290 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "LootLockerServer")
295 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "LootLockerServer")
300 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "LootLockerServer")
305 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "LootLockerServer")
310 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "LootLockerServer")
317 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "LootLockerServer")
318 FString Sales_price = "";
322 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "LootLockerServer")
323 FString Display_price = "";
327 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "LootLockerServer")
328 FString Shop_thumbnail = "";
332 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "LootLockerServer")
333 FString Context = "";
337 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "LootLockerServer")
342 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "LootLockerServer")
343 TArray<
int> Character_classes;
347 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "LootLockerServer")
348 bool Detachable = false;
352 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "LootLockerServer")
353 bool Purchasable = false;
357 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "LootLockerServer")
358 bool Initially_purchasable = false;
362 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "LootLockerServer")
363 FString Updated = "";
367 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "LootLockerServer")
368 FString Marked_new = "";
372 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "LootLockerServer")
373 int Default_variation_id = 0;
377 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "LootLockerServer")
382 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "LootLockerServer")
383 FString Description = "";
387 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "LootLockerServer")
388 bool Featured = false;
392 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "LootLockerServer")
393 bool Context_locked = false;
399 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "LootLockerServer")
400 FString Unlocks_context = "";
404 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "LootLockerServer")
409 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "LootLockerServer")
410 bool Popular = false;
414 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "LootLockerServer")
415 int Popularity_score = 0;
419 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "LootLockerServer")
420 bool Unique_instance = false;
424 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "LootLockerServer")
429 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "LootLockerServer")
434 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "LootLockerServer")
435 TArray<FString> Data_entities;
441 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "LootLockerServer")
448 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "LootLockerServer")
449 FString Drop_table_max_picks = "";
453 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "LootLockerServer")
454 TMap<FString, FString> Links;
458 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "LootLockerServer")
463 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "LootLockerServer")
606 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category=
"LootLockerServer")
609 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category="LootLockerServer")
612 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category="LootLockerServer")
615 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category="LootLockerServer")
618 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category="LootLockerServer")
621 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category="LootLockerServer")
622 FString context_name;
624 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category="LootLockerServer")
627 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category="LootLockerServer")
630 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category="LootLockerServer")
633 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category="LootLockerServer")
636 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category="LootLockerServer")
Represents a context for organizing assets and inventory.
Definition LootLockerServerAssetRequest.h:645
Response payload for listing contexts.
Definition LootLockerServerAssetRequest.h:799
Definition LootLockerServerAssetRequest.h:472