LootLocker Unreal Server SDK 6.5.0
Server-side backend SDK for Unreal Engine
Loading...
Searching...
No Matches
LootLockerServerAssetRequest.h
Go to the documentation of this file.
1// Copyright (c) 2021 LootLocker
2
3#pragma once
4
5#include "Containers/Array.h"
6#include "CoreMinimal.h"
7#include "../LootLockerServerResponse.h"
9
10#include "LootLockerServerAssetRequest.generated.h"
11
12//==================================================
13// Data Type Definitions
14//==================================================
15
16USTRUCT(BlueprintType)
18{
19 GENERATED_BODY()
23 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "LootLockerServer")
24 FString Key = "";
28 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "LootLockerServer")
29 FString Value = "";
30};
31
32USTRUCT(BlueprintType)
34{
35 GENERATED_BODY()
39 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "LootLockerServer")
40 int Id = 0;
44 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "LootLockerServer")
45 FString Key = "";
49 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "LootLockerServer")
50 FString Value = "";
51};
52
56USTRUCT(BlueprintType)
58{
59 GENERATED_BODY()
63 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "LootLockerServer")
64 int Id = 0;
68 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "LootLockerServer")
69 FString Name = "";
75 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "LootLockerServer")
76 FString Duration = "";
80 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "LootLockerServer")
81 int Price = 0;
87 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "LootLockerServer")
88 FString Sales_price = "";
92 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "LootLockerServer")
93 TMap<FString, FString> Links;
94};
95
99USTRUCT(BlueprintType)
101{
102 GENERATED_BODY()
106 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "LootLockerServer")
107 FString Name = "";
111 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "LootLockerServer")
112 FString Short_name = "";
116 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "LootLockerServer")
117 FString Color = "";
118};
119
123USTRUCT(BlueprintType)
125{
126 GENERATED_BODY()
130 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "LootLockerServer")
131 FString Url = "";
135 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "LootLockerServer")
136 TArray<FString> Tags;
137};
138
142USTRUCT(BlueprintType)
144{
145 GENERATED_BODY()
149 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "LootLockerServer")
150 int Created_by_player_id = 0;
154 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "LootLockerServer")
155 FString Created_by_player_uid = "";
156};
157
161USTRUCT(BlueprintType)
163{
164 GENERATED_BODY()
168 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "LootLockerServer")
169 FString Material_path = "";
173 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "LootLockerServer")
174 FString Binding_path = "";
178 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "LootLockerServer")
179 int Bone_id = 0;
180};
181
185USTRUCT(BlueprintType)
187{
188 GENERATED_BODY()
192 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "LootLockerServer")
193 bool Can_equip = false;
197 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "LootLockerServer")
198 int Hero_id = 0;
202 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "LootLockerServer")
203 FString Hero_name = "";
204};
205
209USTRUCT(BlueprintType)
211{
212 GENERATED_BODY()
216 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "LootLockerServer")
217 int Id = 0;
221 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "LootLockerServer")
222 FString Name = "";
226 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "LootLockerServer")
227 FString Primary_color = "";
231 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "LootLockerServer")
232 FString Secondary_color = "";
236 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "LootLockerServer")
241 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "LootLockerServer")
242 TMap<FString, FString> Links;
243};
244
248USTRUCT(BlueprintType)
250{
251 GENERATED_BODY()
255 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "LootLockerServer")
256 int Id = 0;
260 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "LootLockerServer")
261 FString Uuid = "";
265 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "LootLockerServer")
266 FString Ulid = "";
270 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "LootLockerServer")
271 FString Name = "";
275 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "LootLockerServer")
276 bool Active = false;
280 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "LootLockerServer")
281 int Price = 0;
287 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "LootLockerServer")
288 FString Sales_price = "";
292 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "LootLockerServer")
293 FString Display_price = "";
297 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "LootLockerServer")
298 FString Shop_thumbnail = "";
302 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "LootLockerServer")
303 FString Context = "";
307 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "LootLockerServer")
308 int Context_id = 0;
312 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "LootLockerServer")
313 TArray<int> Character_classes;
317 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "LootLockerServer")
318 bool Detachable = false;
322 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "LootLockerServer")
323 bool Purchasable = false;
327 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "LootLockerServer")
328 bool Initially_purchasable = false;
332 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "LootLockerServer")
333 FString Updated = "";
337 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "LootLockerServer")
338 FString Marked_new = "";
342 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "LootLockerServer")
343 int Default_variation_id = 0;
347 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "LootLockerServer")
352 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "LootLockerServer")
353 FString Description = "";
357 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "LootLockerServer")
358 bool Featured = false;
362 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "LootLockerServer")
363 bool Context_locked = false;
369 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "LootLockerServer")
370 FString Unlocks_context = "";
374 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "LootLockerServer")
379 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "LootLockerServer")
380 bool Popular = false;
384 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "LootLockerServer")
385 int Popularity_score = 0;
389 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "LootLockerServer")
390 bool Unique_instance = false;
394 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "LootLockerServer")
399 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "LootLockerServer")
404 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "LootLockerServer")
405 TArray<FString> Data_entities;
411 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "LootLockerServer")
418 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "LootLockerServer")
419 FString Drop_table_max_picks = "";
423 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "LootLockerServer")
424 TMap<FString, FString> Links;
428 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "LootLockerServer")
433 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "LootLockerServer")
434 TArray<FLootLockerServerAssetHeroEquipException> Hero_equip_exceptions;
435};
436
440USTRUCT(BlueprintType)
442{
443 GENERATED_BODY()
449 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "LootLockerServer")
450 FString Variation_id = "";
454 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "LootLockerServer")
455 int Quantity = 0;
459 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "LootLockerServer")
461};
462
466USTRUCT(BlueprintType)
468{
469 GENERATED_BODY()
473 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "LootLockerServer")
474 TArray<FLootLockerServerPackageContentItem> Package_contents;
475};
476
478USTRUCT(BlueprintType)
480{
481 GENERATED_BODY()
483 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category="LootLockerServer")
484 bool storage = false;
486 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category="LootLockerServer")
487 bool files = false;
489 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category="LootLockerServer")
490 bool data_entities = false;
492 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category="LootLockerServer")
493 bool metadata = false;
494};
495
497USTRUCT(BlueprintType)
499{
500 GENERATED_BODY()
502 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category="LootLockerServer")
503 bool authors = false;
504};
505
507USTRUCT(BlueprintType)
509{
510 GENERATED_BODY()
512 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category="LootLockerServer")
513 bool ugc_only = false;
515 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category="LootLockerServer")
516 TArray<int> asset_ids;
518 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category="LootLockerServer")
519 TArray<int> context_ids;
520};
521
522USTRUCT(BlueprintType)
524{
525 GENERATED_BODY()
527 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category="LootLockerServer")
528 int player_id = 0;
530 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category="LootLockerServer")
531 FString player_ulid;
533 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category="LootLockerServer")
534 FString public_uid;
536 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category="LootLockerServer")
537 FString active_name;
538};
539
540USTRUCT(BlueprintType)
542{
543 GENERATED_BODY()
545 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category="LootLockerServer")
546 int size = 0;
548 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category="LootLockerServer")
549 FString name;
551 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category="LootLockerServer")
552 FString url;
554 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category="LootLockerServer")
555 TArray<FString> tags;
556};
557
558USTRUCT(BlueprintType)
560{
561 GENERATED_BODY()
563 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category="LootLockerServer")
564 FString name;
566 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category="LootLockerServer")
567 FString data;
568};
569
571USTRUCT(BlueprintType)
573{
574 GENERATED_BODY()
576 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category="LootLockerServer")
577 int asset_id = 0;
579 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category="LootLockerServer")
580 FString asset_uuid;
582 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category="LootLockerServer")
583 FString asset_ulid;
585 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category="LootLockerServer")
586 FString asset_name;
588 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category="LootLockerServer")
589 int context_id = 0;
591 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category="LootLockerServer")
592 FString context_name;
594 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category="LootLockerServer")
597 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category="LootLockerServer")
600 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category="LootLockerServer")
603 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category="LootLockerServer")
606 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category="LootLockerServer")
608};
609
613USTRUCT(BlueprintType)
615{
616 GENERATED_BODY()
620 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "LootLockerServer")
621 int Id = 0;
625 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "LootLockerServer")
626 FString Uuid = "";
630 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "LootLockerServer")
631 FString Name = "";
632};
633
634//==================================================
635// Request Definitions
636//==================================================
637
641USTRUCT(BlueprintType)
643{
644 GENERATED_BODY()
648 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "LootLockerServer")
649 FString Key = "";
653 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "LootLockerServer")
654 FString Value = "";
655};
656
660USTRUCT(BlueprintType)
662{
663 GENERATED_BODY()
667 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "LootLockerServer")
669};
670
672USTRUCT(BlueprintType)
674{
675 GENERATED_BODY()
679 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category="LootLockerServer")
684 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category="LootLockerServer")
689 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category="LootLockerServer")
691};
692
693//==================================================
694// Response Definitions
695//==================================================
696
700USTRUCT(BlueprintType)
702{
703 GENERATED_BODY()
704
705
708 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "LootLockerServer")
709 int Total = 0;
713 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "LootLockerServer")
715};
716
720USTRUCT(BlueprintType)
722{
723 GENERATED_BODY()
724
725
728 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "LootLockerServer")
730};
731
735USTRUCT(BlueprintType)
737{
738 GENERATED_BODY()
739
740
743 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "LootLockerServer")
745};
746
748USTRUCT(BlueprintType)
750{
751 GENERATED_BODY()
755 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category="LootLockerServer")
760 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category="LootLockerServer")
762};
763
767USTRUCT(BlueprintType)
769{
770 GENERATED_BODY()
774 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "LootLockerServer")
775 TArray<FLootLockerServerContext> Contexts;
779 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "LootLockerServer")
781};
782
783//==================================================
784// C++ Delegate Definitions
785//==================================================
786
787/*
788 C++ response delegate for getting assets
789 */
791/*
792 C++ response delegate for receiving a list of asset instance key value pairs
793 */
795/*
796 Blueprint response delegate for receiving a single asset instance key value pair
797 */
799/*
800 Blueprint response delegate for listing simple assets
801 */
803/*
804 C++ response delegate for listing contexts
805 */
807
812UCLASS()
813class LOOTLOCKERSERVERSDK_API ULootLockerServerAssetRequest : public UObject
814{
815 GENERATED_BODY()
816 public:
818
819 static FString GetAssets(int Count, int After, int Context, bool IncludeUGC = false, const FLootLockerServerGetAssetsResponseDelegate& OnCompletedRequest = FLootLockerServerGetAssetsResponseDelegate());
820
821 static FString GetKeyValuePairsFromAssetInstance(int PlayerID, int AssetInstanceID, const FLootLockerServerAssetInstanceKeyValuePairsListResponseDelegate& OnCompletedRequest);
822 static FString GetAssetInstanceKeyValuePairFromAssetInstanceById(int PlayerID, int AssetInstanceID, int KeyValuePairID, const FLootLockerServerAssetInstanceKeyValuePairItemResponseDelegate& OnCompletedRequest);
823 static FString AddKeyValuePairToAssetInstance(int PlayerID, int AssetInstanceID, const FString Key, FString Value, const FLootLockerServerAssetInstanceKeyValuePairsListResponseDelegate& OnCompletedRequest);
824 static FString UpdateKeyValuePairsOnAssetInstance(int PlayerID, int AssetInstanceID, TArray<FLootLockerServerAssetStorageKeyValueSet> KeyValuePairs, const FLootLockerServerAssetInstanceKeyValuePairsListResponseDelegate& OnCompletedRequest);
825 static FString UpdateKeyValuePairOnAssetInstanceById(int PlayerID, int AssetInstanceID, int KeyValuePairID, const FString Key, FString Value, const FLootLockerServerAssetInstanceKeyValuePairItemResponseDelegate& OnCompletedRequest);
826 static FString DeleteKeyValuePairFromAssetInstanceById(int PlayerID, int AssetInstanceID, int KeyValuePairID, const FLootLockerServerAssetInstanceKeyValuePairsListResponseDelegate& OnCompletedRequest);
827 static FString ListAssets(const FLootLockerServerListAssetsRequest& Request, int PerPage = 0, int Page = 0, const FLootLockerServerListAssetsResponseDelegate& OnCompletedRequest = FLootLockerServerListAssetsResponseDelegate());
828 static FString ListContexts(int PerPage = 0, int Page = 0, const FLootLockerServerListContextsResponseDelegate& OnCompletedRequest = FLootLockerServerListContextsResponseDelegate());
829};
void(* FLootLockerServerGetAssetsResponseDelegate)(FLootLockerServerGetAssetsResponse)
Definition LootLockerServerAssetRequest.h:790
void(* FLootLockerServerAssetInstanceKeyValuePairItemResponseDelegate)(FLootLockerServerAssetInstanceKeyValuePairItemResponse)
Definition LootLockerServerAssetRequest.h:798
void(* FLootLockerServerListContextsResponseDelegate)(FLootLockerServerListContextsResponse)
Definition LootLockerServerAssetRequest.h:806
void(* FLootLockerServerListAssetsResponseDelegate)(FLootLockerServerListAssetsResponse)
Definition LootLockerServerAssetRequest.h:802
void(* FLootLockerServerAssetInstanceKeyValuePairsListResponseDelegate)(FLootLockerServerAssetInstanceKeyValuePairsListResponse)
Definition LootLockerServerAssetRequest.h:794
Definition LootLockerServerAssetRequest.h:814
static FString ListContexts(int PerPage=0, int Page=0, const FLootLockerServerListContextsResponseDelegate &OnCompletedRequest=FLootLockerServerListContextsResponseDelegate())
static FString AddKeyValuePairToAssetInstance(int PlayerID, int AssetInstanceID, const FString Key, FString Value, const FLootLockerServerAssetInstanceKeyValuePairsListResponseDelegate &OnCompletedRequest)
static FString GetAssetInstanceKeyValuePairFromAssetInstanceById(int PlayerID, int AssetInstanceID, int KeyValuePairID, const FLootLockerServerAssetInstanceKeyValuePairItemResponseDelegate &OnCompletedRequest)
static FString ListAssets(const FLootLockerServerListAssetsRequest &Request, int PerPage=0, int Page=0, const FLootLockerServerListAssetsResponseDelegate &OnCompletedRequest=FLootLockerServerListAssetsResponseDelegate())
static FString UpdateKeyValuePairOnAssetInstanceById(int PlayerID, int AssetInstanceID, int KeyValuePairID, const FString Key, FString Value, const FLootLockerServerAssetInstanceKeyValuePairItemResponseDelegate &OnCompletedRequest)
static FString GetAssets(int Count, int After, int Context, bool IncludeUGC=false, const FLootLockerServerGetAssetsResponseDelegate &OnCompletedRequest=FLootLockerServerGetAssetsResponseDelegate())
static FString GetKeyValuePairsFromAssetInstance(int PlayerID, int AssetInstanceID, const FLootLockerServerAssetInstanceKeyValuePairsListResponseDelegate &OnCompletedRequest)
static FString UpdateKeyValuePairsOnAssetInstance(int PlayerID, int AssetInstanceID, TArray< FLootLockerServerAssetStorageKeyValueSet > KeyValuePairs, const FLootLockerServerAssetInstanceKeyValuePairsListResponseDelegate &OnCompletedRequest)
static FString DeleteKeyValuePairFromAssetInstanceById(int PlayerID, int AssetInstanceID, int KeyValuePairID, const FLootLockerServerAssetInstanceKeyValuePairsListResponseDelegate &OnCompletedRequest)
Definition LootLockerServerAssetRequest.h:144
Definition LootLockerServerAssetRequest.h:125
Definition LootLockerServerAssetRequest.h:187
Definition LootLockerServerAssetRequest.h:737
Definition LootLockerServerAssetRequest.h:722
Definition LootLockerServerAssetRequest.h:34
Definition LootLockerServerAssetRequest.h:101
Definition LootLockerServerAssetRequest.h:58
Definition LootLockerServerAssetRequest.h:18
Definition LootLockerServerAssetRequest.h:163
Definition LootLockerServerAssetRequest.h:211
Definition LootLockerServerAssetRequest.h:250
Definition LootLockerServerAssetRequest.h:468
Represents a context for organizing assets and inventory.
Definition LootLockerServerAssetRequest.h:615
Definition LootLockerServerAssetRequest.h:643
Definition LootLockerServerResponse.h:168
Definition LootLockerServerAssetRequest.h:702
Request payload for simple asset listing.
Definition LootLockerServerAssetRequest.h:674
Response payload for simple asset listing.
Definition LootLockerServerAssetRequest.h:750
Response payload for listing contexts.
Definition LootLockerServerAssetRequest.h:769
Definition LootLockerServerMetadataRequest.h:102
Definition LootLockerServerAssetRequest.h:442
The base response for all LootLocker Server responses.
Definition LootLockerServerResponse.h:67
Definition LootLockerServerAssetRequest.h:524
Definition LootLockerServerAssetRequest.h:560
Fields to exclude from the simple asset response.
Definition LootLockerServerAssetRequest.h:499
Definition LootLockerServerAssetRequest.h:542
Filters to apply to simple asset listing.
Definition LootLockerServerAssetRequest.h:509
Fields to include in the simple asset response.
Definition LootLockerServerAssetRequest.h:480
Simplified asset object.
Definition LootLockerServerAssetRequest.h:573
Definition LootLockerServerAssetRequest.h:662