LootLocker Unreal Server SDK 6.5.0
Server-side backend SDK for Unreal Engine
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FLootLockerServerAssetVariationProperty Struct Reference

#include <LootLockerServerAssetRequest.h>

Data Fields

FString Material_path = ""
 Path on disk (developer configured) to this asset's material.
 
FString Binding_path = ""
 Path on disk (developer configured) to this asset's binding.
 
int Bone_id = 0
 Id of the bone this property applies to.
 

Field Documentation

◆ Binding_path

FString FLootLockerServerAssetVariationProperty::Binding_path = ""

Path on disk (developer configured) to this asset's binding.

◆ Bone_id

int FLootLockerServerAssetVariationProperty::Bone_id = 0

Id of the bone this property applies to.

◆ Material_path

FString FLootLockerServerAssetVariationProperty::Material_path = ""

Path on disk (developer configured) to this asset's material.