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LootLocker Unreal Server SDK 6.5.0
Server-side backend SDK for Unreal Engine
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#include <LootLockerServerAssetRequest.h>
Data Fields | |
| FString | Material_path = "" |
| Path on disk (developer configured) to this asset's material. | |
| FString | Binding_path = "" |
| Path on disk (developer configured) to this asset's binding. | |
| int | Bone_id = 0 |
| Id of the bone this property applies to. | |
| FString FLootLockerServerAssetVariationProperty::Binding_path = "" |
Path on disk (developer configured) to this asset's binding.
| int FLootLockerServerAssetVariationProperty::Bone_id = 0 |
Id of the bone this property applies to.
| FString FLootLockerServerAssetVariationProperty::Material_path = "" |
Path on disk (developer configured) to this asset's material.