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LootLocker Unreal Server SDK 6.5.0
Server-side backend SDK for Unreal Engine
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#include <LootLockerServerAssetRequest.h>
Data Fields | |
| int | Id = 0 |
| The id of this rental option. | |
| FString | Name = "" |
| The name of this rental option. | |
| FString | Duration = "" |
| Optional: Total duration (in seconds) that this rental item is rented for. | |
| int | Price = 0 |
| The price of this rental option. | |
| FString | Sales_price = "" |
| Optional: A sales price of this rental option. | |
| TMap< FString, FString > | Links |
| Collection of links related to this rental option. | |
| FString FLootLockerServerAssetRentalOption::Duration = "" |
Optional: Total duration (in seconds) that this rental item is rented for.
This variable is optional meaning it may or may not exist, which is why it's a string. To get the value from it you should first check if it is valid (for example using .IsNumeric() and then get the value from it (for example using FCString::Atoi)
| int FLootLockerServerAssetRentalOption::Id = 0 |
The id of this rental option.
| TMap<FString, FString> FLootLockerServerAssetRentalOption::Links |
Collection of links related to this rental option.
| FString FLootLockerServerAssetRentalOption::Name = "" |
The name of this rental option.
| int FLootLockerServerAssetRentalOption::Price = 0 |
The price of this rental option.
| FString FLootLockerServerAssetRentalOption::Sales_price = "" |
Optional: A sales price of this rental option.
If it is not null, then there is a sale for this item and this price should be used instead of Price
This variable is optional meaning it may or may not exist, which is why it's a string. To get the value from it you should first check if it is valid (for example using .IsNumeric() and then get the value from it (for example using FCString::Atoi)