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LootLocker Unreal Server SDK 6.5.0
Server-side backend SDK for Unreal Engine
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#include <LootLockerServerAssetRequest.h>
Data Fields | |
| int | player_id = 0 |
| The ID of the player who created the asset. | |
| FString | player_ulid |
| The ULID of the player who created the asset. | |
| FString | public_uid |
| The public UID of the player who created the asset. | |
| FString | active_name |
| The active name of the player who created the asset. | |
| FString FLootLockerServerSimpleAssetAuthor::active_name |
The active name of the player who created the asset.
| int FLootLockerServerSimpleAssetAuthor::player_id = 0 |
The ID of the player who created the asset.
| FString FLootLockerServerSimpleAssetAuthor::player_ulid |
The ULID of the player who created the asset.
| FString FLootLockerServerSimpleAssetAuthor::public_uid |
The public UID of the player who created the asset.