![]() |
LootLocker Unreal Server SDK 6.5.0
Server-side backend SDK for Unreal Engine
|
#include <LootLockerServerAssetRequest.h>

Data Fields | |
| FString | Variation_id = "" |
| Optional: What variation of this asset's variation. | |
| int | Quantity = 0 |
| The quantity of this package content. | |
| FLootLockerServerAssetWithoutPackageContent | Asset |
| List of assets in this package content. | |
| FLootLockerServerAssetWithoutPackageContent FLootLockerServerPackageContentItem::Asset |
List of assets in this package content.
| int FLootLockerServerPackageContentItem::Quantity = 0 |
The quantity of this package content.
| FString FLootLockerServerPackageContentItem::Variation_id = "" |
Optional: What variation of this asset's variation.
This variable is optional meaning it may or may not exist, which is why it's a string. To get the value from it you should first check if it is valid (for example using .IsNumeric() and then get the value from it (for example using FCString::Atoi)