LootLocker Unreal Server SDK 6.5.0
Server-side backend SDK for Unreal Engine
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FLootLockerServerPackageContentItem Struct Reference

#include <LootLockerServerAssetRequest.h>

Collaboration diagram for FLootLockerServerPackageContentItem:

Data Fields

FString Variation_id = ""
 Optional: What variation of this asset's variation.
 
int Quantity = 0
 The quantity of this package content.
 
FLootLockerServerAssetWithoutPackageContent Asset
 List of assets in this package content.
 

Field Documentation

◆ Asset

FLootLockerServerAssetWithoutPackageContent FLootLockerServerPackageContentItem::Asset

List of assets in this package content.

◆ Quantity

int FLootLockerServerPackageContentItem::Quantity = 0

The quantity of this package content.

◆ Variation_id

FString FLootLockerServerPackageContentItem::Variation_id = ""

Optional: What variation of this asset's variation.

This variable is optional meaning it may or may not exist, which is why it's a string. To get the value from it you should first check if it is valid (for example using .IsNumeric() and then get the value from it (for example using FCString::Atoi)