![]() |
LootLocker Unreal Server SDK 6.5.0
Server-side backend SDK for Unreal Engine
|
#include <LootLockerServerAssetRequest.h>


Data Fields | |
| int | Id = 0 |
| The id of this asset. | |
| FString | Uuid = "" |
| The uuid of this asset. | |
| FString | Ulid = "" |
| The ulid of this asset. | |
| FString | Name = "" |
| The name of this asset. | |
| bool | Active = false |
| Whether this assset is active. | |
| int | Price = 0 |
| The price of this asset. | |
| FString | Sales_price = "" |
| Optional: A sales price of this asset. | |
| FString | Display_price = "" |
| A string representation of how to display the price in the game. | |
| FString | Shop_thumbnail = "" |
| Path of the thumbnail to use in the shop for this asset. | |
| FString | Context = "" |
| The name of the context this asset lives within. | |
| int | Context_id = 0 |
| The id of the context this asset lives within. | |
| TArray< int > | Character_classes |
| List of the character classes that this asset applies to. | |
| bool | Detachable = false |
| Whether this asset is detachable. | |
| bool | Purchasable = false |
| Whether this asset is purchasable. | |
| bool | Initially_purchasable = false |
| Whether this asset is initially purchaseble. | |
| FString | Updated = "" |
| Timestamp of when this asset was last updated. | |
| FString | Marked_new = "" |
| Optional: Timestamp of when this asset was marked new. | |
| int | Default_variation_id = 0 |
| The default variation id to use for this asset. | |
| TArray< FLootLockerServerAssetVariation > | Variations |
| List of variations applicable to this variation. | |
| FString | Description = "" |
| Description for this asset. | |
| bool | Featured = false |
| Whether this asset is featured. | |
| bool | Context_locked = false |
| Whether this asset is context locked. | |
| FString | Unlocks_context = "" |
| Optional: Whether this asset unlocks the context it refers to. | |
| FLootLockerServerAssetRarity | Rarity |
| The rarity of this asset. | |
| bool | Popular = false |
| Whether this asset is considered popular. | |
| int | Popularity_score = 0 |
| The popularity score of this asset. | |
| bool | Unique_instance = false |
| Whether this asset is a unique instance. | |
| TArray< FLootLockerServerAssetRentalOption > | Rental_options |
| List of rental options configured for this asset. | |
| TArray< FLootLockerServerAssetFile > | Files |
| List of files related to this asset. | |
| TArray< FString > | Data_entities |
| Data entities configured for this asset. | |
| FLootLockerServerAssetCandidateInformation | Asset_candidate |
| Author data of this asset. | |
| FString | Drop_table_max_picks = "" |
| Optional: If configured for this asset, then this shows the max picks of this asset from drop tables. | |
| TMap< FString, FString > | Links |
| Links related to this asset. | |
| TArray< FLootLockerServerAssetStorageKeyValueSet > | Storage |
| List of key values configured for this asset. | |
| TArray< FLootLockerServerAssetHeroEquipException > | Hero_equip_exceptions |
| List of equip exceptions configured for this asset. | |
| bool FLootLockerServerAssetWithoutPackageContent::Active = false |
Whether this assset is active.
| FLootLockerServerAssetCandidateInformation FLootLockerServerAssetWithoutPackageContent::Asset_candidate |
Author data of this asset.
If this game uses user generated content, and this asset is user generated then this property contains data on the author of this asset.
| TArray<int> FLootLockerServerAssetWithoutPackageContent::Character_classes |
List of the character classes that this asset applies to.
| FString FLootLockerServerAssetWithoutPackageContent::Context = "" |
The name of the context this asset lives within.
| int FLootLockerServerAssetWithoutPackageContent::Context_id = 0 |
The id of the context this asset lives within.
| bool FLootLockerServerAssetWithoutPackageContent::Context_locked = false |
Whether this asset is context locked.
| TArray<FString> FLootLockerServerAssetWithoutPackageContent::Data_entities |
Data entities configured for this asset.
| int FLootLockerServerAssetWithoutPackageContent::Default_variation_id = 0 |
The default variation id to use for this asset.
| FString FLootLockerServerAssetWithoutPackageContent::Description = "" |
Description for this asset.
| bool FLootLockerServerAssetWithoutPackageContent::Detachable = false |
Whether this asset is detachable.
| FString FLootLockerServerAssetWithoutPackageContent::Display_price = "" |
A string representation of how to display the price in the game.
| FString FLootLockerServerAssetWithoutPackageContent::Drop_table_max_picks = "" |
Optional: If configured for this asset, then this shows the max picks of this asset from drop tables.
This variable is optional meaning it may or may not exist, which is why it's a string. To get the value from it you should first check if it is valid (for example using .IsNumeric() and then get the value from it (for example using FCString::Atoi)
| bool FLootLockerServerAssetWithoutPackageContent::Featured = false |
Whether this asset is featured.
| TArray<FLootLockerServerAssetFile> FLootLockerServerAssetWithoutPackageContent::Files |
List of files related to this asset.
| TArray<FLootLockerServerAssetHeroEquipException> FLootLockerServerAssetWithoutPackageContent::Hero_equip_exceptions |
List of equip exceptions configured for this asset.
| int FLootLockerServerAssetWithoutPackageContent::Id = 0 |
The id of this asset.
| bool FLootLockerServerAssetWithoutPackageContent::Initially_purchasable = false |
Whether this asset is initially purchaseble.
| TMap<FString, FString> FLootLockerServerAssetWithoutPackageContent::Links |
Links related to this asset.
| FString FLootLockerServerAssetWithoutPackageContent::Marked_new = "" |
Optional: Timestamp of when this asset was marked new.
| FString FLootLockerServerAssetWithoutPackageContent::Name = "" |
The name of this asset.
| bool FLootLockerServerAssetWithoutPackageContent::Popular = false |
Whether this asset is considered popular.
| int FLootLockerServerAssetWithoutPackageContent::Popularity_score = 0 |
The popularity score of this asset.
| int FLootLockerServerAssetWithoutPackageContent::Price = 0 |
The price of this asset.
| bool FLootLockerServerAssetWithoutPackageContent::Purchasable = false |
Whether this asset is purchasable.
| FLootLockerServerAssetRarity FLootLockerServerAssetWithoutPackageContent::Rarity |
The rarity of this asset.
| TArray<FLootLockerServerAssetRentalOption> FLootLockerServerAssetWithoutPackageContent::Rental_options |
List of rental options configured for this asset.
| FString FLootLockerServerAssetWithoutPackageContent::Sales_price = "" |
Optional: A sales price of this asset.
If it is not null, then there is a sale for this item and this price should be used instead of Price
This variable is optional meaning it may or may not exist, which is why it's a string. To get the value from it you should first check if it is valid (for example using .IsNumeric() and then get the value from it (for example using FCString::Atoi)
| FString FLootLockerServerAssetWithoutPackageContent::Shop_thumbnail = "" |
Path of the thumbnail to use in the shop for this asset.
| TArray<FLootLockerServerAssetStorageKeyValueSet> FLootLockerServerAssetWithoutPackageContent::Storage |
List of key values configured for this asset.
| FString FLootLockerServerAssetWithoutPackageContent::Ulid = "" |
The ulid of this asset.
| bool FLootLockerServerAssetWithoutPackageContent::Unique_instance = false |
Whether this asset is a unique instance.
| FString FLootLockerServerAssetWithoutPackageContent::Unlocks_context = "" |
Optional: Whether this asset unlocks the context it refers to.
This variable is optional meaning it may or may not exist, which is why it's a string. To get the value from it you should first check if it has a valid value and then you can (in code) use .ToBool() or (in blueprint) use a case insensitive string comparison for "true"
| FString FLootLockerServerAssetWithoutPackageContent::Updated = "" |
Timestamp of when this asset was last updated.
| FString FLootLockerServerAssetWithoutPackageContent::Uuid = "" |
The uuid of this asset.
| TArray<FLootLockerServerAssetVariation> FLootLockerServerAssetWithoutPackageContent::Variations |
List of variations applicable to this variation.