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LootLocker Unreal Server SDK 6.5.0
Server-side backend SDK for Unreal Engine
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#include <LootLockerServerAssetRequest.h>
Data Fields | |
| bool | Can_equip = false |
| Whether this hero can equip this asset. | |
| int | Hero_id = 0 |
| The id of the hero that this exception applies to. | |
| FString | Hero_name = "" |
| The name of the hero that this exception applies to. | |
| bool FLootLockerServerAssetHeroEquipException::Can_equip = false |
Whether this hero can equip this asset.
| int FLootLockerServerAssetHeroEquipException::Hero_id = 0 |
The id of the hero that this exception applies to.
| FString FLootLockerServerAssetHeroEquipException::Hero_name = "" |
The name of the hero that this exception applies to.