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LootLocker Unreal Server SDK 6.5.0
Server-side backend SDK for Unreal Engine
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#include <LootLockerServerAssetRequest.h>
Data Fields | |
| int | Id = 0 |
| The id of this asset variation. | |
| FString | Name = "" |
| The name of this asset variation. | |
| FString | Primary_color = "" |
| The primary color of this asset variation. | |
| FString | Secondary_color = "" |
| The secondary color of this asset variation. | |
| TArray< FLootLockerServerAssetVariationProperty > | Properties |
| List of properties configured for this asset variation. | |
| TMap< FString, FString > | Links |
| Collection of links related to this asset variation. | |
| int FLootLockerServerAssetVariation::Id = 0 |
The id of this asset variation.
| TMap<FString, FString> FLootLockerServerAssetVariation::Links |
Collection of links related to this asset variation.
| FString FLootLockerServerAssetVariation::Name = "" |
The name of this asset variation.
| FString FLootLockerServerAssetVariation::Primary_color = "" |
The primary color of this asset variation.
| TArray<FLootLockerServerAssetVariationProperty> FLootLockerServerAssetVariation::Properties |
List of properties configured for this asset variation.
| FString FLootLockerServerAssetVariation::Secondary_color = "" |
The secondary color of this asset variation.