LootLocker Unreal Server SDK 6.5.0
Server-side backend SDK for Unreal Engine
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FLootLockerServerAssetVariation Struct Reference

#include <LootLockerServerAssetRequest.h>

Data Fields

int Id = 0
 The id of this asset variation.
 
FString Name = ""
 The name of this asset variation.
 
FString Primary_color = ""
 The primary color of this asset variation.
 
FString Secondary_color = ""
 The secondary color of this asset variation.
 
TArray< FLootLockerServerAssetVariationPropertyProperties
 List of properties configured for this asset variation.
 
TMap< FString, FString > Links
 Collection of links related to this asset variation.
 

Field Documentation

◆ Id

int FLootLockerServerAssetVariation::Id = 0

The id of this asset variation.

◆ Links

TMap<FString, FString> FLootLockerServerAssetVariation::Links

Collection of links related to this asset variation.

◆ Name

FString FLootLockerServerAssetVariation::Name = ""

The name of this asset variation.

◆ Primary_color

FString FLootLockerServerAssetVariation::Primary_color = ""

The primary color of this asset variation.

◆ Properties

TArray<FLootLockerServerAssetVariationProperty> FLootLockerServerAssetVariation::Properties

List of properties configured for this asset variation.

◆ Secondary_color

FString FLootLockerServerAssetVariation::Secondary_color = ""

The secondary color of this asset variation.