LootLocker Unreal Server SDK 6.5.0
Server-side backend SDK for Unreal Engine
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FLootLockerServerAssetRarity Struct Reference

#include <LootLockerServerAssetRequest.h>

Data Fields

FString Name = ""
 The name of the rarity this Asset is classed as.
 
FString Short_name = ""
 The short the rarity this Asset is classed as.
 
FString Color = ""
 The color for this rarity class.
 

Field Documentation

◆ Color

FString FLootLockerServerAssetRarity::Color = ""

The color for this rarity class.

◆ Name

FString FLootLockerServerAssetRarity::Name = ""

The name of the rarity this Asset is classed as.

◆ Short_name

FString FLootLockerServerAssetRarity::Short_name = ""

The short the rarity this Asset is classed as.