6#include "CoreMinimal.h"
10#include "LootLockerPlayerRequestHandler.generated.h"
22 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category=
"LootLocker")
27 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category=
"LootLocker")
32 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category=
"LootLocker")
37 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category=
"LootLocker")
42 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category=
"LootLocker")
47 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category=
"LootLocker")
60 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category=
"LootLocker")
65 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category=
"LootLocker")
70 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category=
"LootLocker")
83 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category=
"LootLocker")
96 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category=
"LootLocker")
100USTRUCT(BlueprintType)
104 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category =
"LootLocker")
108USTRUCT(BlueprintType)
112 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category =
"LootLocker")
116USTRUCT(BlueprintType)
119 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category =
"LootLocker")
121 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category =
"LootLocker")
123 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category =
"LootLocker")
125 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category =
"LootLocker")
128USTRUCT(BlueprintType)
131 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category =
"LootLocker")
133 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category =
"LootLocker")
135 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category =
"LootLocker")
137 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category =
"LootLocker")
139 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category =
"LootLocker")
141 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category =
"LootLocker")
144USTRUCT(BlueprintType)
147 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category =
"LootLocker")
151USTRUCT(BlueprintType)
154 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category =
"LootLocker")
156 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category =
"LootLocker")
159USTRUCT(BlueprintType)
162 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category =
"LootLocker")
164 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category =
"LootLocker")
168USTRUCT(BlueprintType)
172 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category =
"LootLocker")
174 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category =
"LootLocker")
176 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category =
"LootLocker")
178 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category =
"LootLocker")
180 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category =
"LootLocker")
183USTRUCT(BlueprintType)
187 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category =
"LootLocker")
191USTRUCT(BlueprintType)
195 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category =
"LootLocker")
199USTRUCT(BlueprintType)
203 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category =
"LootLocker")
207USTRUCT(BlueprintType)
211 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category =
"LootLocker")
213 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category =
"LootLocker")
215 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category =
"LootLocker")
220USTRUCT(BlueprintType)
224 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category =
"LootLocker")
226 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category =
"LootLocker")
228 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category =
"LootLocker")
230 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category =
"LootLocker")
232 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category =
"LootLocker")
234 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category =
"LootLocker")
238USTRUCT(BlueprintType)
242 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category =
"LootLocker")
244 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category =
"LootLocker")
246 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category =
"LootLocker")
250USTRUCT(BlueprintType)
254 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category =
"LootLocker")
256 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category =
"LootLocker")
258 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category =
"LootLocker")
260 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category =
"LootLocker")
262 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category =
"LootLocker")
266USTRUCT(BlueprintType)
269 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category =
"LootLocker")
273USTRUCT(BlueprintType)
276 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category =
"LootLocker")
302USTRUCT(BlueprintType)
309 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category =
"LootLocker")
314 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category =
"LootLocker")
321USTRUCT(BlueprintType)
324 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category =
"LootLocker")
326 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category =
"LootLocker")
333USTRUCT(BlueprintType)
336 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category =
"LootLocker")
340USTRUCT(BlueprintType)
343 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category =
"LootLocker")
347USTRUCT(BlueprintType)
350 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category =
"LootLocker")
352 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category =
"LootLocker")
356USTRUCT(BlueprintType)
363 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category =
"LootLocker")
368 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category =
"LootLocker")
373 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category =
"LootLocker")
380USTRUCT(BlueprintType)
387 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category =
"LootLocker")
392 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category =
"LootLocker")
397 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category =
"LootLocker")
402 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category =
"LootLocker")
407 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category =
"LootLocker")
412 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category =
"LootLocker")
417 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category =
"LootLocker")
422 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category =
"LootLocker")
434USTRUCT(BlueprintType)
441 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category =
"LootLocker")
446 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category =
"LootLocker")
454USTRUCT(BlueprintType)
462 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category =
"LootLocker")
467 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category =
"LootLocker")
474USTRUCT(BlueprintType)
482 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category =
"LootLocker")
489USTRUCT(BlueprintType)
496 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category =
"LootLocker")
501 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category =
"LootLocker")
508USTRUCT(BlueprintType)
515 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category =
"LootLocker")
520 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category =
"LootLocker")
void(* FLootLockerDefaultDelegate)(FLootLockerResponse)
Definition LootLockerResponse.h:38
void(* FResponseCallback)(FLootLockerResponse)
Definition LootLockerResponse.h:39
static FString SetProfilePrivate(const FLootLockerPlayerData &PlayerData, const FResponseCallback &OnCompletedRequest)
static FString ListCharacterInventory(const FLootLockerPlayerData &PlayerData, const FLootLockerListSimplifiedInventoryRequest &Request, int32 CharacterId, int32 PerPage, int32 Page, const FLootLockerSimpleInventoryResponseDelegate &OnCompletedRequest)
static FString ListPlayerInventory(const FLootLockerPlayerData &PlayerData, const FLootLockerListSimplifiedInventoryRequest &Request, int32 PerPage, int32 Page, const FLootLockerSimpleInventoryResponseDelegate &OnCompletedRequest)
static FString LookupMultiplePlayerNamesUsingIDs(const FLootLockerPlayerData &PlayerData, FLootLockerMultiplePlayerNamesRequest Request, const FPMultiplePlayerNames &OnCompletedRequest)
static FString GetPlayerName(const FLootLockerPlayerData &PlayerData, const FPNameResponse &OnCompletedRequest)
static FString GetCurrencyBalance(const FLootLockerPlayerData &PlayerData, const FPBalanceResponse &OnCompletedRequest)
static FString GetInventory(const FLootLockerPlayerData &PlayerData, const FInventoryResponse &OnCompletedRequest)
static FString LookupMultiplePlayerNames1stPlatformIDs(const FLootLockerPlayerData &PlayerData, const FLootLockerMultiplePlayerNamesAndPlatformsRequest &Request, const FPMultiplePlayersPlatformIdsNames &OnCompletedRequest)
static FString DeletePlayer(const FLootLockerPlayerData &PlayerData, const FLootLockerDefaultDelegate OnCompletedRequest)
static FString ListPlayerInfo(const FLootLockerPlayerData &PlayerData, TArray< FString > PlayerIdsToLookUp, TArray< int > PlayerLegacyIdsToLookUp, TArray< FString > PlayerPublicUidsToLookUp, const FLootLockerListPlayerInfoResponseDelegate &OnCompletedRequest)
static FString CheckPlayerAssetNotification(const FLootLockerPlayerData &PlayerData, const FLootLockerAssetNotificationResponse &OnCompletedRequest)
ULootLockerPlayerRequestHandler()
Definition LootLockerPlayerRequestHandler.h:562
static FString InitiateDLCMigration(const FLootLockerPlayerData &PlayerData, const FResponseCallback &OnCompletedRequest)
static FString SetProfilePublic(const FLootLockerPlayerData &PlayerData, const FResponseCallback &OnCompletedRequest)
static FString GetCurrentPlayerInfo(const FLootLockerPlayerData &PlayerData, const FLootLockerGetCurrentPlayerInfoResponseDelegate &OnCompletedRequest)
static FString GetDLCsMigration(const FLootLockerPlayerData &PlayerData, const FPDlcResponse &OnCompletedRequest)
static FString SetPlayerName(const FLootLockerPlayerData &PlayerData, FString Name, const FPNameResponse &OnCompletedRequest)
static FString GetFullInventory(const FLootLockerPlayerData &PlayerData, const FInventoryResponse &OnCompletedRequest, int32 StartIndex=0)
static FString LookupMultiplePlayersDataUsingIDs(const FLootLockerPlayerData &PlayerData, FLootLockerLookupMultiplePlayersDataRequest Request, const FPMultiplePlayerNames &OnCompletedRequest)
@ Name
Definition LootLockerAssetsRequestHandler.h:297
void(* FPMultiplePlayersPlatformIdsNames)(FLootLockerMultiplePlayersPlatformIdsResponse)
C++ response callback delegate; receives an FLootLockerMultiplePlayersPlatformIdsResponse result.
Definition LootLockerPlayerRequestHandler.h:551
void(* FLootLockerGetCurrentPlayerInfoResponseDelegate)(FLootLockerGetCurrentPlayerInfoResponse)
C++ response callback delegate; receives an FLootLockerGetCurrentPlayerInfoResponse result.
Definition LootLockerPlayerRequestHandler.h:527
ELootLockerPlayerDataLookupIdType
Definition LootLockerPlayerRequestHandler.h:286
void(* FLootLockerAssetNotificationResponse)(FLootLockerPlayerAssetNotificationResponse)
C++ response callback delegate; receives an FLootLockerPlayerAssetNotificationResponse result.
Definition LootLockerPlayerRequestHandler.h:536
void(* FInventoryResponse)(FLootLockerInventoryResponse)
C++ response callback delegate; receives an FLootLockerInventoryResponse result.
Definition LootLockerPlayerRequestHandler.h:533
void(* FPMultiplePlayerNames)(FLootLockerMultiplePlayersNamesResponse)
C++ response callback delegate; receives an FLootLockerMultiplePlayersNamesResponse result.
Definition LootLockerPlayerRequestHandler.h:548
void(* FPBalanceResponse)(FLootLockerBalanceResponse)
C++ response callback delegate; receives an FLootLockerBalanceResponse result.
Definition LootLockerPlayerRequestHandler.h:539
void(* FPDlcResponse)(FLootLockerDlcResponse)
C++ response callback delegate; receives an FLootLockerDlcResponse result.
Definition LootLockerPlayerRequestHandler.h:542
void(* FLootLockerListPlayerInfoResponseDelegate)(FLootLockerListPlayerInfoResponse)
C++ response callback delegate; receives an FLootLockerListPlayerInfoResponse result.
Definition LootLockerPlayerRequestHandler.h:530
void(* FLootLockerSimpleInventoryResponseDelegate)(FLootLockerSimpleInventoryResponse)
C++ response callback delegate; receives an FLootLockerSimpleInventoryResponse result.
Definition LootLockerPlayerRequestHandler.h:554
void(* FPNameResponse)(FLootLockerNameResponse)
C++ response callback delegate; receives an FLootLockerNameResponse result.
Definition LootLockerPlayerRequestHandler.h:545
@ Steam_id
Definition LootLockerPlayerRequestHandler.h:290
@ Epic_games_id
Definition LootLockerPlayerRequestHandler.h:295
@ Player_public_uid
Definition LootLockerPlayerRequestHandler.h:288
@ Xbox_id
Definition LootLockerPlayerRequestHandler.h:292
@ Google_play_games_id
Definition LootLockerPlayerRequestHandler.h:296
@ Player_ulid
Definition LootLockerPlayerRequestHandler.h:293
@ Psn_id
Definition LootLockerPlayerRequestHandler.h:291
@ Player_name
Definition LootLockerPlayerRequestHandler.h:294
@ Player_id
Definition LootLockerPlayerRequestHandler.h:287
@ Player_guest_login_id
Definition LootLockerPlayerRequestHandler.h:289
Definition LootLockerAssetsRequestHandler.h:158
Definition LootLockerPlayerRequestHandler.h:102
float balance
Definition LootLockerPlayerRequestHandler.h:105
Definition LootLockerPlayerRequestHandler.h:110
TArray< FString > dlcs
Definition LootLockerPlayerRequestHandler.h:113
Definition LootLockerPlayerRequestHandler.h:78
FLootLockerPlayerInfo Info
Important player information for the currently logged in player.
Definition LootLockerPlayerRequestHandler.h:84
Definition LootLockerPlayerRequestHandler.h:358
FString entitlement_id
The entitlement id for this purchase if it was purchased, which can be used to look up the entitlemen...
Definition LootLockerPlayerRequestHandler.h:369
FString store
The store from which this item was purchased, if it was purchased.
Definition LootLockerPlayerRequestHandler.h:364
FString purchase_group_id
The purchase group id for this purchase if it was purchased as part of a group, which can be used to ...
Definition LootLockerPlayerRequestHandler.h:374
Definition LootLockerPlayerRequestHandler.h:145
TArray< FLootLockerInventory > inventory
Definition LootLockerPlayerRequestHandler.h:148
Definition LootLockerPlayerRequestHandler.h:129
FString acquisition_source
Definition LootLockerPlayerRequestHandler.h:138
int32 instance_id
Definition LootLockerPlayerRequestHandler.h:132
FString rental_option_id
Definition LootLockerPlayerRequestHandler.h:136
FLootLockerRental rental
Definition LootLockerPlayerRequestHandler.h:142
FLootLockerAsset asset
Definition LootLockerPlayerRequestHandler.h:140
int32 variation_id
Definition LootLockerPlayerRequestHandler.h:134
Definition LootLockerPlayerRequestHandler.h:55
TArray< FString > Player_id
A list of ULID ids of players to look up.
Definition LootLockerPlayerRequestHandler.h:61
TArray< FString > Player_public_uid
A list of public uids to look up.
Definition LootLockerPlayerRequestHandler.h:71
TArray< int > Player_legacy_id
A list of legacy ids of players to look up.
Definition LootLockerPlayerRequestHandler.h:66
Definition LootLockerPlayerRequestHandler.h:91
TArray< FLootLockerPlayerInfo > Info
A list of important player information for the successfully looked up players.
Definition LootLockerPlayerRequestHandler.h:97
Request filters for simplified inventory listing.
Definition LootLockerPlayerRequestHandler.h:436
TArray< int32 > Asset_ids
A list of asset ids to filter the inventory items by.
Definition LootLockerPlayerRequestHandler.h:442
TArray< int32 > Context_ids
A list of context ids to filter the inventory items by.
Definition LootLockerPlayerRequestHandler.h:447
Includes to add extra data to simplified inventory responses.
Definition LootLockerPlayerRequestHandler.h:476
FLootLockerListSimplifiedInventoryMetadataIncludes Metadata
Controls which metadata keys are included.
Definition LootLockerPlayerRequestHandler.h:483
Request filters for simplified inventory listing.
Definition LootLockerPlayerRequestHandler.h:491
FLootLockerListSimplifiedInventoryFilter Filters
The filters to apply to the inventory listing.
Definition LootLockerPlayerRequestHandler.h:502
FLootLockerListSimplifiedInventoryIncludes Includes
Includes for the simplified inventory response.
Definition LootLockerPlayerRequestHandler.h:497
Definition LootLockerPlayerRequestHandler.h:341
TArray< FLootLockerPlayerDataLookupPair > player_ids
Definition LootLockerPlayerRequestHandler.h:344
Represents a single typed metadata entry with a key, value type, tags, and access level,...
Definition LootLockerMetadataRequestHandler.h:118
Deprecated date 20250304.
Definition LootLockerPlayerRequestHandler.h:322
FString player_id
Definition LootLockerPlayerRequestHandler.h:327
FString platform
Definition LootLockerPlayerRequestHandler.h:325
Deprecated date 20250304.
Definition LootLockerPlayerRequestHandler.h:334
TArray< FLootLockerMultiplePlayerNameRequest > player_ids
Definition LootLockerPlayerRequestHandler.h:337
Definition LootLockerPlayerRequestHandler.h:274
TArray< FLootLockerMultiplePlayersNames > players
Definition LootLockerPlayerRequestHandler.h:277
Definition LootLockerPlayerRequestHandler.h:222
FString player_id
Definition LootLockerPlayerRequestHandler.h:225
FString last_active_platform
Definition LootLockerPlayerRequestHandler.h:233
FString platform_player_id
Definition LootLockerPlayerRequestHandler.h:235
FString name
Definition LootLockerPlayerRequestHandler.h:231
FString player_public_uid
Definition LootLockerPlayerRequestHandler.h:227
FString ulid
Definition LootLockerPlayerRequestHandler.h:229
Definition LootLockerPlayerRequestHandler.h:193
FString name
Definition LootLockerPlayerRequestHandler.h:196
Definition LootLockerPlayerRequestHandler.h:170
FString acquisition_source
Definition LootLockerPlayerRequestHandler.h:179
FLootLockerAsset asset
Definition LootLockerPlayerRequestHandler.h:177
int32 instance_id
Definition LootLockerPlayerRequestHandler.h:173
int32 variation_id
Definition LootLockerPlayerRequestHandler.h:175
FString reason
Definition LootLockerPlayerRequestHandler.h:181
Definition LootLockerPlayerRequestHandler.h:185
TArray< FLootLockerObjects > objects
Definition LootLockerPlayerRequestHandler.h:188
Definition LootLockerPlayerRequestHandler.h:304
ELootLockerPlayerDataLookupIdType IdType
The type of id that you want to look up.
Definition LootLockerPlayerRequestHandler.h:310
FString Id
The id you want to look up.
Definition LootLockerPlayerRequestHandler.h:315
Definition LootLockerPlayerData.h:12
A set of important information about a player.
Definition LootLockerPlayerRequestHandler.h:17
FString Name
The name of the player expressly configured through a SetPlayerName call.
Definition LootLockerPlayerRequestHandler.h:33
FString Created_at
When this player was first created.
Definition LootLockerPlayerRequestHandler.h:23
FString Id
The id of the player.
Definition LootLockerPlayerRequestHandler.h:48
FString Last_seen
When this player was last seen (last time this player logged in).
Definition LootLockerPlayerRequestHandler.h:28
int Legacy_id
The legacy id of the player.
Definition LootLockerPlayerRequestHandler.h:43
FString Public_uid
The public uid of the player.
Definition LootLockerPlayerRequestHandler.h:38
Definition LootLockerPlayerRequestHandler.h:152
int32 xp_threshold
Definition LootLockerPlayerRequestHandler.h:157
int32 level
Definition LootLockerPlayerRequestHandler.h:155
Definition LootLockerPlayerRequestHandler.h:201
FString name
Definition LootLockerPlayerRequestHandler.h:204
Definition LootLockerPlayerRequestHandler.h:209
int32 xp
Definition LootLockerPlayerRequestHandler.h:214
int32 level
Definition LootLockerPlayerRequestHandler.h:216
Definition LootLockerPlayerRequestHandler.h:117
FString is_active
Definition LootLockerPlayerRequestHandler.h:126
FString duration
Definition LootLockerPlayerRequestHandler.h:124
FString time_left
Definition LootLockerPlayerRequestHandler.h:122
bool is_rental
Definition LootLockerPlayerRequestHandler.h:120
Base response struct — every SDK callback receives a struct that derives from this.
Definition LootLockerResponse.h:19
A simplified inventory item for optimized inventory listing.
Definition LootLockerPlayerRequestHandler.h:382
TArray< FLootLockerMetadataEntry > Metadata
Metadata entries for this inventory item when requested.
Definition LootLockerPlayerRequestHandler.h:423
bool TryGetPurchaseData(FLootLockerInventoryItemPurchaseData &Output) const
Get the purchase information for this inventory item if it exists.
FString Asset_ulid
The ULID of the asset.
Definition LootLockerPlayerRequestHandler.h:393
FString Acquisition_source
How this asset was acquired (e.g., purchase, loot_box, etc.).
Definition LootLockerPlayerRequestHandler.h:413
int32 Instance_id
The instance ID of this specific asset instance.
Definition LootLockerPlayerRequestHandler.h:403
FString Acquisition_date
When this asset was acquired.
Definition LootLockerPlayerRequestHandler.h:418
FString Ulid
The ULID of this specific asset instance.
Definition LootLockerPlayerRequestHandler.h:408
int32 Asset_id
The ID of the asset.
Definition LootLockerPlayerRequestHandler.h:388
FString Asset_name
The name of the asset.
Definition LootLockerPlayerRequestHandler.h:398
Response for simplified inventory listing.
Definition LootLockerPlayerRequestHandler.h:510
TArray< FLootLockerSimpleInventoryItem > Items
List of simplified inventory items according to the requested filters.
Definition LootLockerPlayerRequestHandler.h:516
FLootLockerExtendedIndexBasedPagination Pagination
Pagination information for the inventory items returned.
Definition LootLockerPlayerRequestHandler.h:521
Definition LootLockerPlayerRequestHandler.h:160
int32 previous
Definition LootLockerPlayerRequestHandler.h:163
int32 current
Definition LootLockerPlayerRequestHandler.h:165