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LootLocker Unreal SDK 10.4.0
Game backend SDK for Unreal Engine
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Specifies which metadata keys to include in simplified inventory responses. More...
#include <LootLockerPlayerRequestHandler.h>
Data Fields | |
| bool | All = false |
| If true, all metadata keys are included. | |
| TArray< FString > | Keys |
| Specific metadata keys to include. | |
Specifies which metadata keys to include in simplified inventory responses.
If Keys is non-empty, only the listed keys are returned (All is ignored).
| bool FLootLockerListSimplifiedInventoryMetadataIncludes::All = false |
If true, all metadata keys are included.
Ignored when Keys is non-empty. Defaults to false so that a default-constructed instance returns no metadata.
| TArray<FString> FLootLockerListSimplifiedInventoryMetadataIncludes::Keys |
Specific metadata keys to include.
If non-empty, only these keys are returned and All is ignored.