LootLocker Unreal SDK 10.4.0
Game backend SDK for Unreal Engine
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FLootLockerPlayerInfo Struct Reference

A set of important information about a player. More...

#include <LootLockerPlayerRequestHandler.h>

Data Fields

FString Created_at = ""
 When this player was first created.
 
FString Last_seen = ""
 When this player was last seen (last time this player logged in)
 
FString Name = ""
 The name of the player expressly configured through a SetPlayerName call.
 
FString Public_uid = ""
 The public uid of the player.
 
int Legacy_id = 0
 The legacy id of the player.
 
FString Id = ""
 The id of the player.
 

Detailed Description

A set of important information about a player.

Field Documentation

◆ Created_at

FString FLootLockerPlayerInfo::Created_at = ""

When this player was first created.

◆ Id

FString FLootLockerPlayerInfo::Id = ""

The id of the player.

This id is in the form a ULID and is sometimes called player_ulid or similar

◆ Last_seen

FString FLootLockerPlayerInfo::Last_seen = ""

When this player was last seen (last time this player logged in)

◆ Legacy_id

int FLootLockerPlayerInfo::Legacy_id = 0

The legacy id of the player.

This id is in the form of an integer and are sometimes called simply player_id or id

◆ Name

FString FLootLockerPlayerInfo::Name = ""

The name of the player expressly configured through a SetPlayerName call.

◆ Public_uid

FString FLootLockerPlayerInfo::Public_uid = ""

The public uid of the player.

This id is in the form of a UID