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LootLocker Unreal SDK 10.4.0
Game backend SDK for Unreal Engine
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A set of important information about a player. More...
#include <LootLockerPlayerRequestHandler.h>
Data Fields | |
| FString | Created_at = "" |
| When this player was first created. | |
| FString | Last_seen = "" |
| When this player was last seen (last time this player logged in) | |
| FString | Name = "" |
| The name of the player expressly configured through a SetPlayerName call. | |
| FString | Public_uid = "" |
| The public uid of the player. | |
| int | Legacy_id = 0 |
| The legacy id of the player. | |
| FString | Id = "" |
| The id of the player. | |
A set of important information about a player.
| FString FLootLockerPlayerInfo::Created_at = "" |
When this player was first created.
| FString FLootLockerPlayerInfo::Id = "" |
The id of the player.
This id is in the form a ULID and is sometimes called player_ulid or similar
| FString FLootLockerPlayerInfo::Last_seen = "" |
When this player was last seen (last time this player logged in)
| int FLootLockerPlayerInfo::Legacy_id = 0 |
The legacy id of the player.
This id is in the form of an integer and are sometimes called simply player_id or id
| FString FLootLockerPlayerInfo::Name = "" |
The name of the player expressly configured through a SetPlayerName call.
| FString FLootLockerPlayerInfo::Public_uid = "" |
The public uid of the player.
This id is in the form of a UID