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LootLocker Unreal SDK 10.4.0
Game backend SDK for Unreal Engine
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A simplified inventory item for optimized inventory listing. More...
#include <LootLockerPlayerRequestHandler.h>
Public Member Functions | |
| bool | TryGetPurchaseData (FLootLockerInventoryItemPurchaseData &Output) const |
| Get the purchase information for this inventory item if it exists. | |
Data Fields | |
| int32 | Asset_id = 0 |
| The ID of the asset. | |
| FString | Asset_ulid = "" |
| The ULID of the asset. | |
| FString | Asset_name = "" |
| The name of the asset. | |
| int32 | Instance_id = 0 |
| The instance ID of this specific asset instance. | |
| FString | Ulid = "" |
| The ULID of this specific asset instance. | |
| FString | Acquisition_source = "" |
| How this asset was acquired (e.g., purchase, loot_box, etc.) | |
| FString | Acquisition_date = "" |
| When this asset was acquired. | |
| TArray< FLootLockerMetadataEntry > | Metadata |
| Metadata entries for this inventory item when requested. | |
A simplified inventory item for optimized inventory listing.
| bool FLootLockerSimpleInventoryItem::TryGetPurchaseData | ( | FLootLockerInventoryItemPurchaseData & | Output | ) | const |
Get the purchase information for this inventory item if it exists.
Will return false if the acquisition source is not a purchase or if the purchase data is missing.
| FString FLootLockerSimpleInventoryItem::Acquisition_date = "" |
When this asset was acquired.
| FString FLootLockerSimpleInventoryItem::Acquisition_source = "" |
How this asset was acquired (e.g., purchase, loot_box, etc.)
| int32 FLootLockerSimpleInventoryItem::Asset_id = 0 |
The ID of the asset.
| FString FLootLockerSimpleInventoryItem::Asset_name = "" |
The name of the asset.
| FString FLootLockerSimpleInventoryItem::Asset_ulid = "" |
The ULID of the asset.
| int32 FLootLockerSimpleInventoryItem::Instance_id = 0 |
The instance ID of this specific asset instance.
| TArray<FLootLockerMetadataEntry> FLootLockerSimpleInventoryItem::Metadata |
Metadata entries for this inventory item when requested.
| FString FLootLockerSimpleInventoryItem::Ulid = "" |
The ULID of this specific asset instance.