LootLocker Unreal SDK 10.7.0
Game backend SDK for Unreal Engine
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LootLockerPlayerFilesRequestHandler.h File Reference
#include "CoreMinimal.h"
#include "Dom/JsonValue.h"
#include "LootLockerResponse.h"
#include "LootLockerPlayerData.h"
#include "LootLockerPlayerFilesRequestHandler.generated.h"
Include dependency graph for LootLockerPlayerFilesRequestHandler.h:
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Go to the source code of this file.

Data Structures

struct  FLootLockerFileUploadRequest
struct  FLootLockerFileUpdateRequest
struct  FLootLockerPlayerFileResponse
struct  FLootLockerPlayerFile
struct  FLootLockerFileListResponse
struct  FLootLockerPlayerFileContentResponse
struct  FLootLockerPlayerFileRevisionsResponse
class  ULLPlayerFilesRequestHandler

Typedefs

typedef void(* FLootLockerUploadFileDelegate) (FLootLockerPlayerFileResponse)
 C++ response callback delegate; receives an FLootLockerPlayerFileResponse result.
typedef void(* FLootLockerFileListDelegate) (FLootLockerFileListResponse)
 C++ response callback delegate; receives an FLootLockerFileListResponse result.
typedef void(* FLootLockerFileDeletedDelegate) (FLootLockerResponse)
 C++ response callback delegate; receives an FLootLockerResponse result.
typedef void(* FLootLockerFileRevisionsDelegate) (FLootLockerPlayerFileRevisionsResponse)
 C++ response callback delegate; receives an FLootLockerPlayerFileRevisionsResponse result.
typedef void(* FLootLockerFileContentDelegate) (FLootLockerPlayerFileContentResponse)
 C++ response callback delegate; receives an FLootLockerPlayerFileContentResponse result.