LootLocker Unreal SDK 10.6.0
Game backend SDK for Unreal Engine
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FLootLockerPlayerFileMetadata Struct Reference

#include <LootLockerPlayerFilesRequestHandler.h>

Data Fields

FString created_at = ""
 
FString name = ""
 
FString key = ""
 
FString purpose = ""
 
int32 id = 0
 
bool IsPublic = false
 

Field Documentation

◆ created_at

FString FLootLockerPlayerFileMetadata::created_at = ""

◆ id

int32 FLootLockerPlayerFileMetadata::id = 0

◆ IsPublic

bool FLootLockerPlayerFileMetadata::IsPublic = false

◆ key

FString FLootLockerPlayerFileMetadata::key = ""

◆ name

FString FLootLockerPlayerFileMetadata::name = ""

◆ purpose

FString FLootLockerPlayerFileMetadata::purpose = ""