LootLocker Unreal SDK 10.7.0
Game backend SDK for Unreal Engine
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FLootLockerPlayerFile Struct Reference

#include <LootLockerPlayerFilesRequestHandler.h>

Data Fields

int32 id = 0
FString revision_id = ""
FString name = ""
FString key = ""
int32 size = 0
FString purpose = ""
FString url = ""
FString url_expires_at = ""
FString created_at = ""
bool IsPublic = false

Field Documentation

◆ created_at

FString FLootLockerPlayerFile::created_at = ""

◆ id

int32 FLootLockerPlayerFile::id = 0

◆ IsPublic

bool FLootLockerPlayerFile::IsPublic = false

◆ key

FString FLootLockerPlayerFile::key = ""

◆ name

FString FLootLockerPlayerFile::name = ""

◆ purpose

FString FLootLockerPlayerFile::purpose = ""

◆ revision_id

FString FLootLockerPlayerFile::revision_id = ""

◆ size

int32 FLootLockerPlayerFile::size = 0

◆ url

FString FLootLockerPlayerFile::url = ""

◆ url_expires_at

FString FLootLockerPlayerFile::url_expires_at = ""