LootLocker Unreal SDK 10.4.0
Game backend SDK for Unreal Engine
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FLootLockerPlayerFile Struct Reference

#include <LootLockerPlayerFilesRequestHandler.h>

Data Fields

int32 id = 0
 
FString revision_id = ""
 
FString name = ""
 
int32 size = 0
 
FString purpose = ""
 
FString url = ""
 
FString url_expires_at = ""
 
FString created_at = ""
 
bool IsPublic = false
 

Field Documentation

◆ created_at

FString FLootLockerPlayerFile::created_at = ""

◆ id

int32 FLootLockerPlayerFile::id = 0

◆ IsPublic

bool FLootLockerPlayerFile::IsPublic = false

◆ name

FString FLootLockerPlayerFile::name = ""

◆ purpose

FString FLootLockerPlayerFile::purpose = ""

◆ revision_id

FString FLootLockerPlayerFile::revision_id = ""

◆ size

int32 FLootLockerPlayerFile::size = 0

◆ url

FString FLootLockerPlayerFile::url = ""

◆ url_expires_at

FString FLootLockerPlayerFile::url_expires_at = ""