LootLocker Unreal SDK 10.7.0
Game backend SDK for Unreal Engine
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FLootLockerPlayerFileRevisionsResponse Struct Reference

#include <LootLockerPlayerFilesRequestHandler.h>

Inheritance diagram for FLootLockerPlayerFileRevisionsResponse:
Collaboration diagram for FLootLockerPlayerFileRevisionsResponse:

Data Fields

TArray< FLootLockerPlayerFileContentResponse > revisions
FLootLockerPlayerFileMetadata file
FString current_revision_id = ""
Data Fields inherited from FLootLockerResponse
bool success = false
 Whether this request was a success.
int StatusCode = 0
 HTTP Status code from the request to LootLockers backend.
FString FullTextFromServer = ""
 Raw text/http body from the server response.
FLootLockerErrorData ErrorData
 If this request was not a success, this structure holds all the information needed to identify the problem.
FLootLockerRequestContext Context
 Context for the request.

Field Documentation

◆ current_revision_id

FString FLootLockerPlayerFileRevisionsResponse::current_revision_id = ""

◆ file

FLootLockerPlayerFileMetadata FLootLockerPlayerFileRevisionsResponse::file

◆ revisions

TArray<FLootLockerPlayerFileContentResponse> FLootLockerPlayerFileRevisionsResponse::revisions