LootLocker Unreal SDK 10.4.0
Game backend SDK for Unreal Engine
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FLootLockerPlayerFileResponse Struct Reference

#include <LootLockerPlayerFilesRequestHandler.h>

Inheritance diagram for FLootLockerPlayerFileResponse:
Collaboration diagram for FLootLockerPlayerFileResponse:

Data Fields

FString message = ""
 
int32 id = 0
 
FString revision_id = ""
 
FString name = ""
 
int32 size = 0
 
FString purpose = ""
 
FString url = ""
 
FString url_expires_at = ""
 
FString created_at = ""
 
bool IsPublic = false
 
- Data Fields inherited from FLootLockerResponse
bool success = false
 Whether this request was a success.
 
int StatusCode = 0
 HTTP Status code from the request to LootLockers backend.
 
FString FullTextFromServer = ""
 Raw text/http body from the server response.
 
FLootLockerErrorData ErrorData
 If this request was not a success, this structure holds all the information needed to identify the problem.
 
FLootLockerRequestContext Context
 Context for the request.
 

Field Documentation

◆ created_at

FString FLootLockerPlayerFileResponse::created_at = ""

◆ id

int32 FLootLockerPlayerFileResponse::id = 0

◆ IsPublic

bool FLootLockerPlayerFileResponse::IsPublic = false

◆ message

FString FLootLockerPlayerFileResponse::message = ""

◆ name

FString FLootLockerPlayerFileResponse::name = ""

◆ purpose

FString FLootLockerPlayerFileResponse::purpose = ""

◆ revision_id

FString FLootLockerPlayerFileResponse::revision_id = ""

◆ size

int32 FLootLockerPlayerFileResponse::size = 0

◆ url

FString FLootLockerPlayerFileResponse::url = ""

◆ url_expires_at

FString FLootLockerPlayerFileResponse::url_expires_at = ""