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LootLocker Unreal SDK 10.4.0
Game backend SDK for Unreal Engine
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#include <LootLockerPlayerFilesRequestHandler.h>


Data Fields | |
| FString | message = "" |
| int32 | id = 0 |
| FString | revision_id = "" |
| FString | name = "" |
| int32 | size = 0 |
| FString | purpose = "" |
| FString | url = "" |
| FString | url_expires_at = "" |
| FString | created_at = "" |
| bool | IsPublic = false |
Data Fields inherited from FLootLockerResponse | |
| bool | success = false |
| Whether this request was a success. | |
| int | StatusCode = 0 |
| HTTP Status code from the request to LootLockers backend. | |
| FString | FullTextFromServer = "" |
| Raw text/http body from the server response. | |
| FLootLockerErrorData | ErrorData |
| If this request was not a success, this structure holds all the information needed to identify the problem. | |
| FLootLockerRequestContext | Context |
| Context for the request. | |
| FString FLootLockerPlayerFileResponse::created_at = "" |
| int32 FLootLockerPlayerFileResponse::id = 0 |
| bool FLootLockerPlayerFileResponse::IsPublic = false |
| FString FLootLockerPlayerFileResponse::message = "" |
| FString FLootLockerPlayerFileResponse::name = "" |
| FString FLootLockerPlayerFileResponse::purpose = "" |
| FString FLootLockerPlayerFileResponse::revision_id = "" |
| int32 FLootLockerPlayerFileResponse::size = 0 |
| FString FLootLockerPlayerFileResponse::url = "" |
| FString FLootLockerPlayerFileResponse::url_expires_at = "" |