LootLocker Unreal SDK 10.7.0
Game backend SDK for Unreal Engine
Loading...
Searching...
No Matches
FLootLockerPlayerFileContentResponse Struct Reference

#include <LootLockerPlayerFilesRequestHandler.h>

Inheritance diagram for FLootLockerPlayerFileContentResponse:
Collaboration diagram for FLootLockerPlayerFileContentResponse:

Data Fields

FString id = ""
FString url = ""
int32 size = 0
FString created_at = ""
Data Fields inherited from FLootLockerResponse
bool success = false
 Whether this request was a success.
int StatusCode = 0
 HTTP Status code from the request to LootLockers backend.
FString FullTextFromServer = ""
 Raw text/http body from the server response.
FLootLockerErrorData ErrorData
 If this request was not a success, this structure holds all the information needed to identify the problem.
FLootLockerRequestContext Context
 Context for the request.

Field Documentation

◆ created_at

FString FLootLockerPlayerFileContentResponse::created_at = ""

◆ id

FString FLootLockerPlayerFileContentResponse::id = ""

◆ size

int32 FLootLockerPlayerFileContentResponse::size = 0

◆ url

FString FLootLockerPlayerFileContentResponse::url = ""