#include "CoreMinimal.h"#include "GameAPI/LootLockerPlayerRequestHandler.h"#include "GameAPI/LootLockerAssetsRequestHandler.h"#include "UObject/NoExportTypes.h"#include "LootLockerResponse.h"#include "LootLockerPlayerData.h"#include "JsonObjectConverter.h"#include "LootLockerHeroRequestHandler.generated.h"

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Data Structures | |
| struct | FLootLockerHero |
| struct | FLootLockerPlayerHero |
| struct | FLootLockerHeroResponse |
| struct | FLootLockerPlayerHeroResponse |
| struct | FLootLockerGameHeroListResponse |
| struct | FLootLockerHeroListResponse |
| struct | FLootLockerCreateHeroRequest |
| struct | FLootLockerCreateHeroWithVariationRequest |
| struct | FLootLockerUpdateHeroRequest |
| struct | FLootLockerHeroLoadout |
| struct | FLootLockerHeroLoadoutResponse |
| struct | FLootLockerHeroAssetInstance |
| struct | FLootLockerHeroGlobalAsset |
| struct | FLootLockerHeroGlobalAssetVariation |
| class | ULootLockerHeroRequestHandler |
Typedefs | |
| typedef void(* | FLootLockerHeroDelegate) (FLootLockerHeroResponse) |
| C++ response callback delegate; receives an FLootLockerHeroResponse result. | |
| typedef void(* | FLootLockerGameHeroListDelegate) (FLootLockerGameHeroListResponse) |
| C++ response callback delegate; receives an FLootLockerGameHeroListResponse result. | |
| typedef void(* | FLootLockerHeroListDelegate) (FLootLockerHeroListResponse) |
| C++ response callback delegate; receives an FLootLockerHeroListResponse result. | |
| typedef void(* | FLootLockerPlayerHeroDelegate) (FLootLockerPlayerHeroResponse) |
| C++ response callback delegate; receives an FLootLockerPlayerHeroResponse result. | |
| typedef void(* | FLLHeroDefaultResponseDelegate) (FLootLockerResponse) |
| C++ response callback delegate; receives an FLootLockerResponse result. | |
| typedef void(* | FHeroLoadoutReseponseDelegate) (FLootLockerHeroLoadoutResponse) |
| C++ response callback delegate; receives an FLootLockerHeroLoadoutResponse result. | |