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LootLocker Unreal SDK 10.4.0
Game backend SDK for Unreal Engine
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#include <LootLockerHeroRequestHandler.h>

Data Fields | |
| int32 | id = 0 |
| int32 | hero_id = 0 |
| int32 | instance_id = 0 |
| FString | hero_name = "" |
| FString | character_name = "" |
| bool | is_default = false |
| FLootLockerAsset | asset |
| FLootLockerAsset FLootLockerPlayerHero::asset |
| FString FLootLockerPlayerHero::character_name = "" |
| int32 FLootLockerPlayerHero::hero_id = 0 |
| FString FLootLockerPlayerHero::hero_name = "" |
| int32 FLootLockerPlayerHero::id = 0 |
| int32 FLootLockerPlayerHero::instance_id = 0 |
| bool FLootLockerPlayerHero::is_default = false |