LootLocker Unreal SDK 10.7.0
Game backend SDK for Unreal Engine
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LootLockerBroadcastRequestHandler.h File Reference
#include "CoreMinimal.h"
#include "LootLockerResponse.h"
#include "LootLockerPlayerData.h"
#include "LootLockerBroadcastRequestHandler.generated.h"
Include dependency graph for LootLockerBroadcastRequestHandler.h:
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Data Structures

struct  FLootLockerBroadcastGame
 Indicates which games are allowed to see this broadcast. More...
struct  FLootLockerBroadcastPublicationSetting
 Represents a publication setting for a broadcast message. More...
struct  FLootLockerInternalBroadcastLocalizationEntry
 Internal localization entry as received from API. More...
struct  FLootLockerInternalBroadcastLanguage
 Internal language structure as received from API. More...
struct  FLootLockerInternalBroadcast
 Internal broadcast structure as received from API. More...
struct  FLootLockerBroadcastLanguage
 Represents a localised version of a broadcast message. More...
struct  FLootLockerBroadcast
 Represents a broadcast message. More...
struct  FLootLockerInternalListBroadcastsResponse
 Internal response structure as received from API. More...
struct  FLootLockerListBroadcastsResponse
 Response for listing broadcasts. More...
class  ULootLockerBroadcastRequestHandler

Typedefs

typedef void(* FLootLockerListBroadcastsResponseDelegate) (FLootLockerListBroadcastsResponse)
 C++ response callback delegate; receives an FLootLockerListBroadcastsResponse result.
typedef void(* FLootLockerInternalListBroadcastsResponseDelegate) (FLootLockerInternalListBroadcastsResponse)
 C++ response callback delegate; receives an FLootLockerInternalListBroadcastsResponse result.