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LootLocker Unreal SDK 10.4.0
Game backend SDK for Unreal Engine
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Represents a publication setting for a broadcast message. More...
#include <LootLockerBroadcastRequestHandler.h>
Data Fields | |
| int32 | id = 0 |
| The id of the publication setting. | |
| FDateTime | start |
| The time of publication. | |
| FDateTime | end |
| The optional time of when the broadcast will no longer be returned. | |
| FString | tz = "" |
| The IANA timezone that the start and end times are specified in, eg. | |
Represents a publication setting for a broadcast message.
| FDateTime FLootLockerBroadcastPublicationSetting::end |
The optional time of when the broadcast will no longer be returned.
| int32 FLootLockerBroadcastPublicationSetting::id = 0 |
The id of the publication setting.
| FDateTime FLootLockerBroadcastPublicationSetting::start |
The time of publication.
| FString FLootLockerBroadcastPublicationSetting::tz = "" |
The IANA timezone that the start and end times are specified in, eg.
UTC, Asia/Tokyo, or America/Washington