LootLocker Unreal SDK 10.4.0
Game backend SDK for Unreal Engine
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FLootLockerBroadcastPublicationSetting Struct Reference

Represents a publication setting for a broadcast message. More...

#include <LootLockerBroadcastRequestHandler.h>

Data Fields

int32 id = 0
 The id of the publication setting.
 
FDateTime start
 The time of publication.
 
FDateTime end
 The optional time of when the broadcast will no longer be returned.
 
FString tz = ""
 The IANA timezone that the start and end times are specified in, eg.
 

Detailed Description

Represents a publication setting for a broadcast message.

Field Documentation

◆ end

FDateTime FLootLockerBroadcastPublicationSetting::end

The optional time of when the broadcast will no longer be returned.

◆ id

int32 FLootLockerBroadcastPublicationSetting::id = 0

The id of the publication setting.

◆ start

FDateTime FLootLockerBroadcastPublicationSetting::start

The time of publication.

◆ tz

FString FLootLockerBroadcastPublicationSetting::tz = ""

The IANA timezone that the start and end times are specified in, eg.

UTC, Asia/Tokyo, or America/Washington