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LootLocker Unreal SDK 10.4.0
Game backend SDK for Unreal Engine
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Internal broadcast structure as received from API. More...
#include <LootLockerBroadcastRequestHandler.h>
Data Fields | |
| FString | id = "" |
| FString | name = "" |
| FString | game_name = "" |
| TArray< FLootLockerBroadcastGame > | games |
| TArray< FLootLockerBroadcastPublicationSetting > | publication_settings |
| TArray< FLootLockerInternalBroadcastLanguage > | languages |
Internal broadcast structure as received from API.
| FString FLootLockerInternalBroadcast::game_name = "" |
| TArray<FLootLockerBroadcastGame> FLootLockerInternalBroadcast::games |
| FString FLootLockerInternalBroadcast::id = "" |
| TArray<FLootLockerInternalBroadcastLanguage> FLootLockerInternalBroadcast::languages |
| FString FLootLockerInternalBroadcast::name = "" |
| TArray<FLootLockerBroadcastPublicationSetting> FLootLockerInternalBroadcast::publication_settings |