LootLocker Unreal SDK 10.4.0
Game backend SDK for Unreal Engine
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FLootLockerInternalBroadcast Struct Reference

Internal broadcast structure as received from API. More...

#include <LootLockerBroadcastRequestHandler.h>

Data Fields

FString id = ""
 
FString name = ""
 
FString game_name = ""
 
TArray< FLootLockerBroadcastGamegames
 
TArray< FLootLockerBroadcastPublicationSettingpublication_settings
 
TArray< FLootLockerInternalBroadcastLanguagelanguages
 

Detailed Description

Internal broadcast structure as received from API.

Field Documentation

◆ game_name

FString FLootLockerInternalBroadcast::game_name = ""

◆ games

TArray<FLootLockerBroadcastGame> FLootLockerInternalBroadcast::games

◆ id

FString FLootLockerInternalBroadcast::id = ""

◆ languages

TArray<FLootLockerInternalBroadcastLanguage> FLootLockerInternalBroadcast::languages

◆ name

FString FLootLockerInternalBroadcast::name = ""

◆ publication_settings

TArray<FLootLockerBroadcastPublicationSetting> FLootLockerInternalBroadcast::publication_settings