LootLocker Unreal SDK 10.7.0
Game backend SDK for Unreal Engine
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FLootLockerListBroadcastsResponse Struct Reference

Response for listing broadcasts. More...

#include <LootLockerBroadcastRequestHandler.h>

Inheritance diagram for FLootLockerListBroadcastsResponse:
Collaboration diagram for FLootLockerListBroadcastsResponse:

Public Member Functions

 FLootLockerListBroadcastsResponse ()
 FLootLockerListBroadcastsResponse (const FLootLockerInternalListBroadcastsResponse &OtherResponse)

Data Fields

TArray< FLootLockerBroadcast > broadcasts
 A list of chronologically ordered broadcasts.
Data Fields inherited from FLootLockerResponse
bool success = false
 Whether this request was a success.
int StatusCode = 0
 HTTP Status code from the request to LootLockers backend.
FString FullTextFromServer = ""
 Raw text/http body from the server response.
FLootLockerErrorData ErrorData
 If this request was not a success, this structure holds all the information needed to identify the problem.
FLootLockerRequestContext Context
 Context for the request.

Detailed Description

Response for listing broadcasts.

Constructor & Destructor Documentation

◆ FLootLockerListBroadcastsResponse() [1/2]

FLootLockerListBroadcastsResponse::FLootLockerListBroadcastsResponse ( )
inline

◆ FLootLockerListBroadcastsResponse() [2/2]

FLootLockerListBroadcastsResponse::FLootLockerListBroadcastsResponse ( const FLootLockerInternalListBroadcastsResponse & OtherResponse)

Field Documentation

◆ broadcasts

TArray<FLootLockerBroadcast> FLootLockerListBroadcastsResponse::broadcasts

A list of chronologically ordered broadcasts.