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LootLocker Unreal SDK 10.4.0
Game backend SDK for Unreal Engine
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Response for listing broadcasts. More...
#include <LootLockerBroadcastRequestHandler.h>


Public Member Functions | |
| FLootLockerListBroadcastsResponse () | |
| FLootLockerListBroadcastsResponse (const FLootLockerInternalListBroadcastsResponse &OtherResponse) | |
Data Fields | |
| TArray< FLootLockerBroadcast > | broadcasts |
| A list of chronologically ordered broadcasts. | |
Data Fields inherited from FLootLockerResponse | |
| bool | success = false |
| Whether this request was a success. | |
| int | StatusCode = 0 |
| HTTP Status code from the request to LootLockers backend. | |
| FString | FullTextFromServer = "" |
| Raw text/http body from the server response. | |
| FLootLockerErrorData | ErrorData |
| If this request was not a success, this structure holds all the information needed to identify the problem. | |
| FLootLockerRequestContext | Context |
| Context for the request. | |
Response for listing broadcasts.
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inline |
| FLootLockerListBroadcastsResponse::FLootLockerListBroadcastsResponse | ( | const FLootLockerInternalListBroadcastsResponse & | OtherResponse | ) |
| TArray<FLootLockerBroadcast> FLootLockerListBroadcastsResponse::broadcasts |
A list of chronologically ordered broadcasts.