![]() |
LootLocker Unreal SDK 10.4.0
Game backend SDK for Unreal Engine
|
Internal language structure as received from API. More...
#include <LootLockerBroadcastRequestHandler.h>
Data Fields | |
| FString | language_code = "" |
| TArray< FLootLockerInternalBroadcastLocalizationEntry > | localizations |
Internal language structure as received from API.
| FString FLootLockerInternalBroadcastLanguage::language_code = "" |
| TArray<FLootLockerInternalBroadcastLocalizationEntry> FLootLockerInternalBroadcastLanguage::localizations |