#include "CoreMinimal.h"#include "UObject/NoExportTypes.h"#include "LootLockerResponse.h"#include "LootLockerPlayerData.h"#include "JsonObjectConverter.h"#include "LootLockerMiscellaneousRequestHandler.generated.h"

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Data Structures | |
| struct | FLootLockerGameInfo |
| struct | FLootLockerGameInfoRequest |
| struct | FLootLockerTimeResponse |
| struct | FLootLockerGameInfoResponse |
| struct | FLootLockerConnectionStateResponse |
| class | ULootLockerMiscellaneousRequestHandler |
Typedefs | |
| typedef void(* | FTimeResponseDelegate) (FLootLockerTimeResponse) |
| C++ response delegate for fetching server time. | |
| typedef void(* | FGameInfoResponseDelegate) (FLootLockerGameInfoResponse) |
| C++ response delegate for fetching game info. | |
| typedef void(* | FLootLockerConnectionStateDelegate) (FLootLockerConnectionStateResponse) |
| C++ response delegate for CheckConnectionStatus. | |
Enumerations | |
| enum class | ELootLockerConnectionState : uint8 { NotInitialized , NotSignedIn , SavedButInactive , SignedInAndConnected , SessionExpired , Banned , NoConnection , ServerError } |
| The state of a player's connection and session with the LootLocker backend. More... | |
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strong |
The state of a player's connection and session with the LootLocker backend.
Returned by CheckConnectionStatus.