6#include "CoreMinimal.h"
7#include "UObject/NoExportTypes.h"
10#include "JsonObjectConverter.h"
11#include "LootLockerMiscellaneousRequestHandler.generated.h"
24 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category =
"LootLocker")
25 FString Title_id = "";
27 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "LootLocker")
28 FString Environment_id = "";
30 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "LootLocker")
33 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "LootLocker")
46 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category =
"LootLocker")
59 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category =
"LootLocker")
70 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category =
"LootLocker")
Definition LootLockerMiscellaneousRequestHandler.h:94
static FString GetLastActivePlatform(const FLootLockerPlayerData &PlayerData)
ULootLockerMiscellaneousRequestHandler()
Definition LootLockerMiscellaneousRequestHandler.h:97
static FString GetServerTime(const FLootLockerPlayerData &PlayerData, const FTimeResponseDelegate &OnCompletedRequest)
static FString GetGameInfo(const FGameInfoResponseDelegate &OnCompletedRequest)
void(* FTimeResponseDelegate)(FLootLockerTimeResponse)
C++ response delegate for fetching server time.
Definition LootLockerMiscellaneousRequestHandler.h:82
void(* FGameInfoResponseDelegate)(FLootLockerGameInfoResponse)
C++ response delegate for fetching game info.
Definition LootLockerMiscellaneousRequestHandler.h:86
Definition LootLockerMiscellaneousRequestHandler.h:44
Definition LootLockerMiscellaneousRequestHandler.h:67
Definition LootLockerMiscellaneousRequestHandler.h:21
Definition LootLockerPlayerData.h:12
Base response struct — every SDK callback receives a struct that derives from this.
Definition LootLockerResponse.h:19
Definition LootLockerMiscellaneousRequestHandler.h:57