LootLocker Unreal SDK 10.4.0
Game backend SDK for Unreal Engine
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FLootLockerGameInfo Struct Reference

#include <LootLockerMiscellaneousRequestHandler.h>

Data Fields

FString Title_id = ""
 The title ID of the game (uniquely identifies the game in LootLocker)
 
FString Environment_id = ""
 The environment ID of the game (identifies which environment instance of the title this game refers to in LootLocker)
 
int32 Game_id = 0
 The id of the game (uniquely identifies the game in LootLocker)
 
FString Name = ""
 The name of the game as configured in LootLocker.
 

Field Documentation

◆ Environment_id

FString FLootLockerGameInfo::Environment_id = ""

The environment ID of the game (identifies which environment instance of the title this game refers to in LootLocker)

◆ Game_id

int32 FLootLockerGameInfo::Game_id = 0

The id of the game (uniquely identifies the game in LootLocker)

◆ Name

FString FLootLockerGameInfo::Name = ""

The name of the game as configured in LootLocker.

◆ Title_id

FString FLootLockerGameInfo::Title_id = ""

The title ID of the game (uniquely identifies the game in LootLocker)