LootLocker Unreal SDK 10.7.0
Game backend SDK for Unreal Engine
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ULootLockerMiscellaneousRequestHandler Class Reference

#include <LootLockerMiscellaneousRequestHandler.h>

Inheritance diagram for ULootLockerMiscellaneousRequestHandler:
Collaboration diagram for ULootLockerMiscellaneousRequestHandler:

Public Member Functions

 ULootLockerMiscellaneousRequestHandler ()

Static Public Member Functions

static FString GetServerTime (const FLootLockerPlayerData &PlayerData, const FTimeResponseDelegate &OnCompletedRequest)
static FString GetLastActivePlatform (const FLootLockerPlayerData &PlayerData)
static FString GetGameInfo (const FGameInfoResponseDelegate &OnCompletedRequest)
static FString CheckConnectionStatus (const FLootLockerPlayerData &PlayerData, const FLootLockerConnectionStateDelegate &OnCompletedRequest)

Constructor & Destructor Documentation

◆ ULootLockerMiscellaneousRequestHandler()

ULootLockerMiscellaneousRequestHandler::ULootLockerMiscellaneousRequestHandler ( )
inline

Member Function Documentation

◆ CheckConnectionStatus()

FString ULootLockerMiscellaneousRequestHandler::CheckConnectionStatus ( const FLootLockerPlayerData & PlayerData,
const FLootLockerConnectionStateDelegate & OnCompletedRequest )
static

◆ GetGameInfo()

FString ULootLockerMiscellaneousRequestHandler::GetGameInfo ( const FGameInfoResponseDelegate & OnCompletedRequest)
static

◆ GetLastActivePlatform()

FString ULootLockerMiscellaneousRequestHandler::GetLastActivePlatform ( const FLootLockerPlayerData & PlayerData)
static

◆ GetServerTime()

FString ULootLockerMiscellaneousRequestHandler::GetServerTime ( const FLootLockerPlayerData & PlayerData,
const FTimeResponseDelegate & OnCompletedRequest )
static